From ca2a4cc067e8dd2527f880edac14fd28e2025da8 Mon Sep 17 00:00:00 2001 From: shieldgenerator7 Date: Tue, 22 Mar 2016 16:28:25 -0400 Subject: [PATCH] Committing things from last commit Committing things from last commit that weren't saved beforehand --- Assets/Scenes/TutScene01b.unity | 6 +++++- Assets/Scripts/PlayerController.cs | 2 +- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Assets/Scenes/TutScene01b.unity b/Assets/Scenes/TutScene01b.unity index 9df410339..def908913 100644 --- a/Assets/Scenes/TutScene01b.unity +++ b/Assets/Scenes/TutScene01b.unity @@ -14550,7 +14550,11 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 11477714, guid: 5913bd1e88aefff4988c7dfee6595611, type: 2} propertyPath: gravityImmuneTimeAmount - value: 0.2 + value: 0.15 + objectReference: {fileID: 0} + - target: {fileID: 11477714, guid: 5913bd1e88aefff4988c7dfee6595611, type: 2} + propertyPath: gGIDCinit + value: 2 objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 100100000, guid: 5913bd1e88aefff4988c7dfee6595611, type: 2} diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 5cb06df46..db704a808 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -12,7 +12,7 @@ public class PlayerController : MonoBehaviour { public float gravityImmuneTime = 0f;//Merky is immune to gravity until this time public float gravityImmuneTimeAmount = 0.2f;//amount of time Merky is immune to gravity after landing (in seconds) private int giveGravityImmunityDelayCounter = -1;//used to delay granting gravity immunity until the next cycle - public int gGIDCinit = 2; + public int gGIDCinit = 2;//note: this may go away once the teleport lookahead detector is improved public GameObject teleportStreak; public GameObject teleportStar;