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Firespitter conflicting with Mechjeb #217
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I second this issue. When MechJeb and Firespitter are installed in unison it'll freeze on "Verifying expansion: Breaking Ground SquadExpansion/Serenity". Remove MechJeb or Firespitter and leave the other behind it works without issue. |
A small workaround for it 😉 Clone the project, change the Firespitter to .net 4.0 and add missing libs in assemble.
Now compile it and copy dll into game data. Finally you can play 1.8 inclusive mechjeb, usi mks/oks, usi-ls, etc.😉 |
@enbock, for those who are either new to coding or have not yet compiled mods for KSP, could you please complete this for us and make a pull request or upload the DLL? |
Wow enbock, that is way too tough for me to even think about trying to do. Wonder why the two dudes involved in the making of this mod aren't fixing it. They gotta know about it by now. |
I see that the firespitter is updated to v7.14 but unfortunately it seems it still conflicts with mechjeb |
Dear @enbock Sir, As @pilot76103 and @MikeLyno already mentioned, this fix is beyond our capabilities so if you'd be kind enough to share these files for us to download, we would appreciate it so much... And thank you once again for your reply and solution. |
In between is a new release out(https://github.com/snjo/Firespitter/releases/tag/v7.14) and works fine. Thanks to all contributors 😄 /edit: @merket ... I extracted the ZIP file of Firespitter after all other packages.... to be sure to have the real last version active and not overwritten by some other packages ;) |
Yup , 7.14 fixed it. I can friggin load the game now! Alright dudes. |
Firespitter 7.15.0 won't work for me. KSP.log |
Hello,
Many people are reporting that firespitter in KSP 1.8 is conflicting with Mechjeb.
Is there anything can be done on this part?
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