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Update to WebVR 1.1 #9
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So that needs |
Yes, right now it relies on the page using a polyfill (https://toji.github.io/webvr-samples/js/third-party/webvr-polyfill.js). The blockers right now are #10 and similar problems that were found while coding the webvr-recoder. Since some properties in VRDisplay are read-only, everything needs to be wrapped and it's a big rewrite. Same with Gamepad API. Adding VRFrameData is trivial, I'm just holding on to the spec changes while preparing the wrapper rewrite. |
Oh right, I see. So, yeah, let me know what I can do right now to help ya out! 👋 |
VRFrameData and VRDisplay.getFrameData implemented in 100da95 Seems to work ok, but there's some weird issue with webvr.info/samples and Canary at the moment. All other content in Stable seems to work. |
From the new spec, and this https://github.com/w3c/webvr/blob/gh-pages/js/webvr-1-1.js
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