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password.c
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password.c
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#include <assert.h>
#include <errno.h>
#include <pwd.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <xkbcommon/xkbcommon.h>
#include "comm.h"
#include "log.h"
#include "loop.h"
#include "seat.h"
#include "swaylock.h"
#include "unicode.h"
void clear_buffer(char *buf, size_t size) {
// Use volatile keyword so so compiler can't optimize this out.
volatile char *buffer = buf;
volatile char zero = '\0';
for (size_t i = 0; i < size; ++i) {
buffer[i] = zero;
}
}
void clear_password_buffer(struct swaylock_password *pw) {
clear_buffer(pw->buffer, pw->buffer_len);
pw->len = 0;
}
static bool backspace(struct swaylock_password *pw) {
if (pw->len != 0) {
pw->len -= utf8_last_size(pw->buffer);
pw->buffer[pw->len] = 0;
return true;
}
return false;
}
static void append_ch(struct swaylock_password *pw, uint32_t codepoint) {
size_t utf8_size = utf8_chsize(codepoint);
if (pw->len + utf8_size + 1 >= pw->buffer_len) {
// TODO: Display error
return;
}
utf8_encode(&pw->buffer[pw->len], codepoint);
pw->buffer[pw->len + utf8_size] = 0;
pw->len += utf8_size;
}
static void set_input_idle(void *data) {
struct swaylock_state *state = data;
state->input_idle_timer = NULL;
state->input_state = INPUT_STATE_IDLE;
damage_state(state);
}
static void set_auth_idle(void *data) {
struct swaylock_state *state = data;
state->auth_idle_timer = NULL;
state->auth_state = AUTH_STATE_IDLE;
damage_state(state);
}
static void schedule_input_idle(struct swaylock_state *state) {
if (state->input_idle_timer) {
loop_remove_timer(state->eventloop, state->input_idle_timer);
}
state->input_idle_timer = loop_add_timer(
state->eventloop, 1500, set_input_idle, state);
}
static void cancel_input_idle(struct swaylock_state *state) {
if (state->input_idle_timer) {
loop_remove_timer(state->eventloop, state->input_idle_timer);
state->input_idle_timer = NULL;
}
}
void schedule_auth_idle(struct swaylock_state *state) {
if (state->auth_idle_timer) {
loop_remove_timer(state->eventloop, state->auth_idle_timer);
}
state->auth_idle_timer = loop_add_timer(
state->eventloop, 3000, set_auth_idle, state);
}
static void clear_password(void *data) {
struct swaylock_state *state = data;
state->clear_password_timer = NULL;
state->input_state = INPUT_STATE_CLEAR;
schedule_input_idle(state);
clear_password_buffer(&state->password);
damage_state(state);
}
static void schedule_password_clear(struct swaylock_state *state) {
if (state->clear_password_timer) {
loop_remove_timer(state->eventloop, state->clear_password_timer);
}
state->clear_password_timer = loop_add_timer(
state->eventloop, 10000, clear_password, state);
}
static void cancel_password_clear(struct swaylock_state *state) {
if (state->clear_password_timer) {
loop_remove_timer(state->eventloop, state->clear_password_timer);
state->clear_password_timer = NULL;
}
}
static void submit_password(struct swaylock_state *state) {
if (state->args.ignore_empty && state->password.len == 0) {
return;
}
state->input_state = INPUT_STATE_IDLE;
state->auth_state = AUTH_STATE_VALIDATING;
cancel_password_clear(state);
cancel_input_idle(state);
if (!write_comm_request(&state->password)) {
state->auth_state = AUTH_STATE_INVALID;
schedule_auth_idle(state);
}
damage_state(state);
}
static void update_highlight(struct swaylock_state *state) {
// Advance a random amount between 1/4 and 3/4 of a full turn
state->highlight_start =
(state->highlight_start + (rand() % 1024) + 512) % 2048;
}
void swaylock_handle_key(struct swaylock_state *state,
xkb_keysym_t keysym, uint32_t codepoint) {
switch (keysym) {
case XKB_KEY_KP_Enter: /* fallthrough */
case XKB_KEY_Return:
submit_password(state);
break;
case XKB_KEY_Delete:
case XKB_KEY_BackSpace:
if (state->xkb.control) {
clear_password_buffer(&state->password);
state->input_state = INPUT_STATE_CLEAR;
cancel_password_clear(state);
} else {
if (backspace(&state->password) && state->password.len != 0) {
state->input_state = INPUT_STATE_BACKSPACE;
schedule_password_clear(state);
update_highlight(state);
} else {
state->input_state = INPUT_STATE_CLEAR;
cancel_password_clear(state);
}
}
schedule_input_idle(state);
damage_state(state);
break;
case XKB_KEY_Escape:
clear_password_buffer(&state->password);
state->input_state = INPUT_STATE_CLEAR;
cancel_password_clear(state);
schedule_input_idle(state);
damage_state(state);
break;
case XKB_KEY_Caps_Lock:
case XKB_KEY_Shift_L:
case XKB_KEY_Shift_R:
case XKB_KEY_Control_L:
case XKB_KEY_Control_R:
case XKB_KEY_Meta_L:
case XKB_KEY_Meta_R:
case XKB_KEY_Alt_L:
case XKB_KEY_Alt_R:
case XKB_KEY_Super_L:
case XKB_KEY_Super_R:
state->input_state = INPUT_STATE_NEUTRAL;
schedule_password_clear(state);
schedule_input_idle(state);
damage_state(state);
break;
case XKB_KEY_m: /* fallthrough */
case XKB_KEY_d:
case XKB_KEY_j:
if (state->xkb.control) {
submit_password(state);
break;
}
// fallthrough
case XKB_KEY_c: /* fallthrough */
case XKB_KEY_u:
if (state->xkb.control) {
clear_password_buffer(&state->password);
state->input_state = INPUT_STATE_CLEAR;
cancel_password_clear(state);
schedule_input_idle(state);
damage_state(state);
break;
}
// fallthrough
default:
if (codepoint) {
append_ch(&state->password, codepoint);
state->input_state = INPUT_STATE_LETTER;
schedule_password_clear(state);
schedule_input_idle(state);
update_highlight(state);
damage_state(state);
}
break;
}
}