You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi Phil,
regarding the question about OpenXR Toolkit: no it does not. OpenXR Toolkit states this:
Contrary to popular belief, this software will not work with OpenVR-based games, like the majority of games you can find on Steam.
rF2 is implemented via OpenVR so this Toolkit won't change anything anyway.
Regarding open-composite-acc: it would interfere if you would enable the FSR or FixedFoveated settings inside the widget's graphics presets which replace the open_vr.dll of rF2 with modified dll's.
I'd recommend leaving FSR/FFR off either way with Oculus HMD's(or basically any HMD below 3k res per eye) because there will be almost 0 performance benefit at those HMD resolutions but a significant image quality loss.
Just leave the OpenVR FSR and OpenVR FFR settings at disabled and do not use the VR-G2 preset and you'll be fine.
As title, does this use OpenVR or something similar which would mess up something like OpenXR toolkit with OpenComposite?
If you've not used these I highly recommend:
https://gitlab.com/Jabbah/open-composite-acc/-/releases
https://mbucchia.github.io/OpenXR-Toolkit/
The text was updated successfully, but these errors were encountered: