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Does this conflict with OpenXR Toolkit? #11

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PhilT opened this issue Feb 25, 2022 · 1 comment
Open

Does this conflict with OpenXR Toolkit? #11

PhilT opened this issue Feb 25, 2022 · 1 comment

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@PhilT
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PhilT commented Feb 25, 2022

As title, does this use OpenVR or something similar which would mess up something like OpenXR toolkit with OpenComposite?

If you've not used these I highly recommend:

https://gitlab.com/Jabbah/open-composite-acc/-/releases
https://mbucchia.github.io/OpenXR-Toolkit/

@tappi287
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Hi Phil,
regarding the question about OpenXR Toolkit: no it does not. OpenXR Toolkit states this:

Contrary to popular belief, this software will not work with OpenVR-based games, like the majority of games you can find on Steam.

rF2 is implemented via OpenVR so this Toolkit won't change anything anyway.

Regarding open-composite-acc: it would interfere if you would enable the FSR or FixedFoveated settings inside the widget's graphics presets which replace the open_vr.dll of rF2 with modified dll's.
I'd recommend leaving FSR/FFR off either way with Oculus HMD's(or basically any HMD below 3k res per eye) because there will be almost 0 performance benefit at those HMD resolutions but a significant image quality loss.

Just leave the OpenVR FSR and OpenVR FFR settings at disabled and do not use the VR-G2 preset and you'll be fine.

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