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Card.m
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Card.m
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//
// Card.m
// Freecell
//
// Created by Alisdair McDiarmid on Sat Jul 05 2003.
// Copyright (c) 2003 Alisdair McDiarmid. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// ALISDAIR MCDIARMID BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assert.h>
#import <stdio.h>
#import "Card.h"
@implementation Card
+ cardWithSuit: (Suit) newSuit rank: (Rank) newRank
{
return [[[Card alloc] initWithSuit: newSuit rank: newRank] autorelease];
}
- initWithSuit: (Suit) newSuit rank: (Rank) newRank
{
[super init];
if (self)
{
suit = newSuit;
rank = newRank;
}
return self;
}
- copyWithZone: (NSZone *) zone
{
return [self retain];
}
// Overridden methods
//
- (NSUInteger) hash
{
// Suit ranges from 0 to 3; rank ranges from 1 (ACE) to 13 (KING).
// This therefore returns a unique number between 0 and 51.
return (suit * KING + (rank - ACE));
}
- (BOOL) isEqual: (id) other
{
return ([self suit] == [other suit]
&& [self rank] == [other rank]);
}
- (NSString *) description
{
return [NSString stringWithFormat: @"%@ of %@",
[self rankString], [self suitString]];
}
// Accessors
//
- (Suit) suit
{
return suit;
}
- (NSString *) suitString
{
NSString *suitToString[] = {
@"Clubs", @"Diamonds", @"Hearts", @"Spades" };
return suitToString[suit];
}
- (Rank) rank
{
return rank;
}
- (NSString *) rankString
{
NSString *rankToString[] = {
@"None", @"Ace", @"Two", @"Three", @"Four",
@"Five", @"Six", @"Seven", @"Eight", @"Nine",
@"Ten", @"Jack", @"Queen", @"King" };
return rankToString[rank];
}
- (BOOL) isRed
{
return (suit == HEARTS || suit == DIAMONDS);
}
- (BOOL) isBlack
{
return (suit == CLUBS || suit == SPADES);
}
- (BOOL) isSuccessorTo: (Card *) other
{
// An ace is the only successor to a blank space
if (other == nil)
return (rank == ACE);
// If our suits match, and my rank is one more than the other card, I am
// its successor.
return (suit == [other suit] && rank == [other rank] + 1);
}
- (BOOL) isPlayableOn: (Card *) other
{
// Can play any card on a blank space
if (other == nil)
return YES;
// Can't play a king on anything
if (rank == KING)
return NO;
// If I am red and the other card is black, or vice versa, and my rank is
// one less than the other card, I am playable on it.
return ((([self isRed] && [other isBlack]) || ([self isBlack] && [other isRed]))
&& rank + 1 == [other rank]);
}
@end