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Improve planet handling and building selection AI #753

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tuomount opened this issue Jul 6, 2024 · 0 comments
Open

Improve planet handling and building selection AI #753

tuomount opened this issue Jul 6, 2024 · 0 comments
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AI Game AI related issue Wait for verify Issue has been implemented but needs verification that it works.
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@tuomount
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tuomount commented Jul 6, 2024

While making AI for those whom survive without food, it would make sense to emphasize buildings for example research, if population research requires two pops. Same thing for goes for all production. So it would make AI build more buildings that benefit and use population where it is more useful.

Also noticed that AI might assign pops on task where it does not benefit. This can happen when diving "blinding" free pops by 4 and division is always 1. Now if space race has for example culture production per 2 artist adding one artist does not benefit anything.

@tuomount tuomount added the AI Game AI related issue label Jul 6, 2024
@tuomount tuomount added this to the 0.27.0 milestone Jul 6, 2024
tuomount added a commit that referenced this issue Jul 13, 2024
Artist assigning depends on AI difficulty.
tuomount added a commit that referenced this issue Jul 14, 2024
tuomount added a commit that referenced this issue Sep 21, 2024
There is an exception for College of history over basic lab.
@tuomount tuomount added the Wait for verify Issue has been implemented but needs verification that it works. label Jan 2, 2025
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