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[Bug/Crash]: Editor Presence setting cannot be enabled #40
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I hope you can fix this. Editor Presence seemed like a really great feature. |
Please give me the current OS you are on. Did you enable the plugin and restart and saw the popup? a restart dialog with the plugin logo should appear |
what happens is that the gdextension didn't load. but that should give you more error messages then just not declared |
I am on Microsoft Windows 11 Home, version 10.0.22631 Build 22631
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huh thats really weird... could you make a project how you would set it up with the plugin and send it to me? I'll take a look myself |
The error happened while I was trying to set the extension up for this project: amuck-gorilla/Game-Off-arena-prototype |
Having the same issue on Windows 10 19045.3693. Godot 4.1.3
I tried on a brand new project and the results are the same. If I try to enable Editor presence again after that, this error pop-up in the output tab right after I enable it :
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Your description seems to describe the same problem as mine.
I'm pretty sure I never got that error though. |
will help you as soon as possible sorry |
theres no branch with my plugin |
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has nothing todo with this issue please make a new one |
could you then maybe send me a fresh project zipped how you wpuld setup the plugin? |
Sure. Here is a zip file containing a fresh project with your add-on installed and enabled. https://github.com/RemoteCodeExecution/Fresh_Project_Godot The plugin indeed seem to load as I was able to add my own application to Discord following your "Quick Start" guide, and upon running the project it indeed show up on my Discord profile. The issue seem to be only with the EditorPresence feature. No matter what I do, it just won't stay enabled upon restarting Godot, and no editor presence will show up on my Discord profile. |
did you got parse errors? |
the first 2 errors are normal thats why restarting is required but the third one i investigate when I'm home. but i will do an update soon where i will redo stuff i made in gdscript with gdextension/cpp that will hopefully run more reliable. Also i will make seperate nodes loaded in background instead of this weird single gdscript autoload. |
okay you don't need to restart godot and a crash that was undiscovered happens actually everytime on close. until the next update do not press the save and restart button, save the project and editorpresence should just work |
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make your own issue |
What happened?
When I turn on the Editor Presence setting and click on the "Save and Restart" button, the editor closes, does not start back up, and when I start it back up manually and open Project Settings, the setting has turned itself back off.
I expected the editor to start back up with Editor Presence enabled.
I tried reinstalling the addon and got a bunch of
Parse Error
s. The first time I tried to enable the setting the editor did reopen, even though the setting remained off, but after that first time it went back to failing in the same way.Version
3.2
Godot Version
v4.1.1.stable.official
GDScript
# No files open
Godot output
Additional information
No response
Checks
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