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…EnvMap` (#200)
This way the type of Material can be further narrowed for common use cases:
- `MeshMaterialWithColor`: can be used with functions which assign / alter Material's color
- `MeshMaterialWithEnvMap`: can be used with functions which assign / alter Material's environment map, e.g. the `CubeCamera` component.
Reference this issue when improving / optimizing Material related types and logic in general.
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