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Created "plastic" and "painted_plastic" shaders #151

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63 changes: 63 additions & 0 deletions src/shaders/paintedplastic.osl
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Sony Pictures Imageworks nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/////////////////////////////////////////////////////////////////////////////


surface
paintedplastic
[[ string description = "Textured plastic material." ]]
(
float Kd = 1
[[ string description = "Diffuse scaling",
float UImin = 0, float UIsoftmax = 1 ]],
float Ks = 0.5
[[ string description = "Specular scaling",
float UImin = 0, float UIsoftmax = 1 ]],
float roughness = 0.1
[[ string description = "Specular roughness",
float UImin = 0, float UIsoftmax = 1 ]],
color specularcolor = 1
[[ string description = "Specular color",
float UImin = 0, float UImax = 1 ]],
color Cs = 1
[[ string description = "Base color",
float UImin = 0, float UImax = 1 ]],
string texturename = ""
[[ string UIlabel = "Diffuse texture",
string description = "Diffuse texture",
string UItype = "texture"]],
float s = u
[[ string description = "s coordinate for the lookup",
float UImin = 0, float UIsoftmax = 1]],
float t = v
[[ string description = "t coordinate for the lookup",
float UImin = 0, float UIsoftmax = 1]]
)
{
Ci = Kd * Cs * diffuse (N) * texture(texturename, s, t);
Ci += Ks * specularcolor * phong(N, roughness);
}
53 changes: 53 additions & 0 deletions src/shaders/plastic.osl
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Sony Pictures Imageworks nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/////////////////////////////////////////////////////////////////////////////


surface
plastic
[[ string description = "Plastic material." ]]
(
float Kd = 1
[[ string description = "Diffuse scaling",
float UImin = 0, float UIsoftmax = 1 ]],
float Ks = 0.5
[[ string description = "Specular scaling",
float UImin = 0, float UIsoftmax = 1 ]],
float roughness = 0.1
[[ string description = "Specular roughness",
float UImin = 0, float UIsoftmax = 1 ]],
color specularcolor = 1
[[ string description = "Specular color",
float UImin = 0, float UImax = 1 ]],
color Cs = 1
[[ string description = "Base color",
float UImin = 0, float UImax = 1 ]]
)
{
Ci = Kd * Cs * diffuse (N);
Ci += Ks * specularcolor * phong(N, roughness);
}