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Panel Options
- Input Type; the option to generated from audio or image file
Image
- Image Input; the option to have a sequence of images, or a single image
- Image to Convert; this is the image that will determine the height of the mesh
- Load Image; if the image you want to use isn't currently loaded, then load it through this
-If Image Sequence-
1. **Max Number Of Image**; up to this number of images will be used in the animation
2. **Image Step**; the size of step the program will take when using images, etc. 1 = use every image, 2 = use every other
3. **Frame Step Size**; the size of step the program will take when inserting key frames, etc. 1 = image every frame, 2 = image every two frames
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Skip # Pixels; this will place a block/point, then skip this number of pixels, then place another block/point and repeat. The purpose is to allow more control of the look of the image and to keep the block/point count in check on high-res images
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Size Per 100 Blocks/Points; how much space 100 blocks or points will take up
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Height Scale; basically how much the different heights vary, lower number equals less variance
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Invert Height; makes white become lowest height not highest
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Mesh Type; determines whether the object is made up of many blocks, or of a single plane
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Block Style; determines whether block changes height or position
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Material
- Vertex Colors; the colors at each point used for each block is directly used for the materials
- Image; the object uses an image to color each point
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Use Original Image Colors?; determines whether or not a separate images are used for generating the image and coloring the image
- Image To Use For Colors; use this image to color mesh instead of Image To Convert
- Load Color Image; load a new image to use for Image To Use For Colors
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Advanced Options
- Random Weights?; determines whether the RGBA channels are weighted using randomly generated numbers, if not then each channel can be manually adjusted.
Audio
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Audio File; audio file to convert
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Minimum Frequency; the lowest frequency to use
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Maximum Frequency; the highest frequency to use
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Offset Type; subsequent rows vary either in the frequency they use, or in time
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Block Layout; arrange blocks in rectangle or circle
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Width Block Count; number of rows
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Length Block Count; number of columns
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Size Per 100 Blocks/Points; size of 100 blocks
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Material; either vertex colors or use an image for block colors
- If image, then same options as creating from image
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Image To Use For Colors; use this image to color mesh instead of Image To Convert
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Load Color Image; load a new image to use for Image To Use For Colors