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Polygon repair using union and intersection #8510
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The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8510/v1/Manual/index.html |
/force-build:v1 |
The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8510/v1/Manual/index.html |
/force-build:v1 |
The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8510/v1/Manual/index.html |
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Broadly, the algorithm consists of three steps: | ||
\cgalFigureBegin{WindingNonZeroDifferent, WindingNonZeroDifferent.svg} |
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What does the light grey for the color of the contour mean?
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It allows to visually disambiguate polygons that intersect.
I'm not sure it's a good idea to no longer have this picture in the doc. |
Successfully tested in CGAL-6.1-Ic-45 |
Co-authored-by: Sebastien Loriot <[email protected]>
I don't see a big benefit from the figure. In case we kept it, we have to add how it looks for the non-zero rule. |
/force-build:v1 |
The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8510/v1/Manual/index.html |
Summary of Changes
Add new repair rules in Polygon_repair package
Release Management