This is a repository that provides a template for you to start your Godot repositories on GitHub. This repository contains a basic project setup along with CI/CD. By default it will build for windows, linux and the web and upload their artifacts, along with deploying a build to GitHubDock Pages.
This uses a open source docker image made for exporting from godot, it can be found here. https://github.com/abarichello/godot-ci
Go to the settings of your repository, and then on the left hand side click pages. You should then be able to click a drop down near the top of the page to deploy from a branch, deploy from the gh-pages branch once the workflow has executed. Example Deployment https://D4M13N-D3V.github.io/godot_template/
You can do this by making a small change to the workflow file in /.github/workflows/game_ci.yaml
. At the top of the file you will see a environment variable for the godot version, just change this to whatever version you want to use to build your game. By default this is 4.2 right now.
To use this properly we recommend creating pull requests into the main branch, and merging your changes in that way. This is to prevent using all of your action runner quota. We recommend making a small change to the workflow file in /.github/workflows/game_ci.yaml
and changing line 169
from prerelease: false
to prerelease: true
. Whenever you want to do a proper release, you can go to the list of releases on your repository and change it to be a full release instead of pre-release. This will allow you to have builds for every version of the game, while also maintaining a selection of stable builds.
In order for the workflows in this repository to work with an existing project it requires certain export profiles to be configured. You need to have a windows, linux, and web export configured using the default names: "Windows Desktop","Linux/X11", and "Web".
If you want to add this to an existing GitHub repository, just copy and paste the .github
folder into the root of your existing repository, along with the export_presets.cfg
file. As long as your project has these exports and resides in the root of the repository the GitHub workflows should work fine.
When you push to the main
branch the workflow will automatically be executed. The workflow will build for Web,Linux, and Windows, and then upload the build artifacts to the workflow. Then a new step will execute which will generate version numbers based on the commits. You can see below which keywords a commit message must start with to increment a major,minor, or patch number. At the end the workflow will create a release and upload the build artifacts to it.
The keywords for versioning are configured in the GitVersion.yaml
in the root of the repository. This is the default value.
https://gitversion.net/docs/reference/configuration
assembly-versioning-scheme: MajorMinorPatch
mode: ContinuousDelivery
branches: {}
ignore:
sha: []
merge-message-formats: {}
commit-message-incrementing: Enabled
major-version-bump-message: "^(build|chore|ci|docs|feat|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?(!:|:.*\\n\\n((.+\\n)+\\n)?BREAKING CHANGE:\\s.+)"
minor-version-bump-message: "^(feat)(\\([\\w\\s-]*\\))?:"
patch-version-bump-message: "^(build|chore|ci|docs|fix|perf|refactor|revert|style|test)(\\([\\w\\s-]*\\))?:"
In order to use these just place a file in the /.github/workflows/
folder with the contents below. Make sure that it has the file extension .yml.
name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
web:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/web
- name: Build
run: godot -v --export-release --headless "Web"
- name: Add coi-service-worker
run: |
git clone https://github.com/gzuidhof/coi-serviceworker.git
mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
- name: Zip Web artifacts
run: zip -r game_web.zip build/web
- name: Upload Web artifacts
uses: actions/upload-artifact@v3
with:
name: game_web
path: game_web.zip
linux:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/linux
- name: Build for Linux
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
- name: Zip Linux artifacts
run: zip -r game_linux.zip build/linux
- name: Upload Linux artifacts
uses: actions/upload-artifact@v3
with:
name: game_linux
path: game_linux.zip
windows:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/windows
- name: Build for windows
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
- name: Zip Windows artifacts
run: zip -r game_windows.zip build/windows
- name: Upload windows artifacts
uses: actions/upload-artifact@v3
with:
name: game_windows
path: game_windows.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
- name: Download artifacts
uses: actions/download-artifact@v3
with:
name: game_web
- name: Download Linux artifacts
uses: actions/download-artifact@v3
with:
name: game_linux
- name: Download Windows artifacts
uses: actions/download-artifact@v3
with:
name: game_windows
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: test
run: ls
- name: Upload Web Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_web.zip
asset_name: Godot_Game_Web.zip
asset_content_type: application/zip
- name: Upload Linux Release Asset
id: upload-linux-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_linux.zip
asset_name: Godot_Game_Linux.zip
asset_content_type: application/zip
- name: Upload Windows Release Asset
id: upload-windows-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_windows.zip
asset_name: Godot_Game_Windows.zip
asset_content_type: application/zip
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
web:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/web
- name: Build
run: godot -v --export-release --headless "Web"
- name: Add coi-service-worker
run: |
git clone https://github.com/gzuidhof/coi-serviceworker.git
mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
- name: Deploy
uses: peaceiris/[email protected]
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./build/web
force_orphan: true
user_name: "github-ci[bot]"
user_email: "github-actions[bot]@users.noreply.github.com"
commit_message: "UPDATE GITHUB PAGES"
- name: Zip Web artifacts
run: zip -r game_web.zip build/web
- name: Upload Web artifacts
uses: actions/upload-artifact@v3
with:
name: game_web
path: game_web.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
- name: Download artifacts
uses: actions/download-artifact@v3
with:
name: game_web
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: test
run: ls
- name: Upload Web Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_web.zip
asset_name: Godot_Game_Web.zip
asset_content_type: application/zip
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
linux:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/linux
- name: Build for Linux
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
- name: Zip Linux artifacts
run: zip -r game_linux.zip build/linux
- name: Upload Linux artifacts
uses: actions/upload-artifact@v3
with:
name: game_linux
path: game_linux.zip
windows:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/windows
- name: Build for windows
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
- name: Zip Windows artifacts
run: zip -r game_windows.zip build/windows
- name: Upload windows artifacts
uses: actions/upload-artifact@v3
with:
name: game_windows
path: game_windows.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
- name: Download Linux artifacts
uses: actions/download-artifact@v3
with:
name: game_linux
- name: Download Windows artifacts
uses: actions/download-artifact@v3
with:
name: game_windows
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: Upload Linux Release Asset
id: upload-linux-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_linux.zip
asset_name: Godot_Game_Linux.zip
asset_content_type: application/zip
- name: Upload Windows Release Asset
id: upload-windows-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_windows.zip
asset_name: Godot_Game_Windows.zip
asset_content_type: application/zip
name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
linux:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/linux
- name: Build for Linux
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
- name: Zip Linux artifacts
run: zip -r game_linux.zip build/linux
- name: Upload Linux artifacts
uses: actions/upload-artifact@v3
with:
name: game_linux
path: game_linux.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
- name: Download Linux artifacts
uses: actions/download-artifact@v3
with:
name: game_linux
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: Upload Linux Release Asset
id: upload-linux-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_linux.zip
asset_name: Godot_Game_Linux.zip
asset_content_type: application/zip
name: "Godot 4.1.2 CI/CD"
env:
GODOT_VERSION: 4.1.2
on:
workflow_dispatch:
push:
branches:
- main
jobs:
windows:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.1.2
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/windows
- name: Build for windows
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
- name: Zip Windows artifacts
run: zip -r game_windows.zip build/windows
- name: Upload windows artifacts
uses: actions/upload-artifact@v3
with:
name: game_windows
path: game_windows.zip
release:
needs: [web, linux, windows]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/[email protected]
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
- name: Download Windows artifacts
uses: actions/download-artifact@v3
with:
name: game_windows
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
draft: false
prerelease: false
- name: Upload Windows Release Asset
id: upload-windows-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_windows.zip
asset_name: Godot_Game_Windows.zip
asset_content_type: application/zip