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Diligent Engine - v2.5.6

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@TheMostDiligent TheMostDiligent released this 02 Sep 05:02
· 70 commits to master since this release

This release significantly enhances Diligent Engine by introducing the WebGPU backend, making the web a first-class citizen in the Diligent Engine ecosystem. WebGPU is a modern graphics API specifically designed for the web, offering several key advantages over WebGL. These enhancements are now fully leveraged by Diligent Engine, providing:

  • Lower Overhead and Higher Rendering Performance: WebGPU reduces CPU overhead, allowing more efficient use of hardware resources, leading to smoother and faster rendering.
  • Support for Compute Shaders: Unlike WebGL, WebGPU natively supports compute shaders, enabling more complex and parallel computations directly on the GPU.
  • Improved API Design: WebGPU offers a more streamlined and explicit API, reducing ambiguity and making it easier for developers to harness the full power of modern GPUs.
  • Enhanced Resource Management: WebGPU provides better control over memory and resource management, leading to more predictable performance and reduced latency.

In addition to the WebGPU backend, this release also introduces asynchronous shader compilation. This feature allows shaders to be compiled in parallel, preventing the rendering thread from being blocked during compilation. Asynchronous shader compilation is fully supported in the WebGPU backend, ensuring a smooth and responsive experience even during complex rendering tasks.

We are also excited to announce that samples are now available to run directly on the web. You can explore these samples at the Diligent Engine Samples Website (https://diligentgraphics.github.io/). This makes it easier than ever to see the power of Diligent Engine in action, directly in your browser.

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API Changes

  • Implemented WebGPU backend
    • Added EngineWebGPUCreateInfo
    • Added IEngineFactoryWebGPU interface
    • Added RENDER_DEVICE_TYPE_WEBGPU, SHADER_SOURCE_LANGUAGE_WGSL, SHADER_VARIABLE_FLAG_UNFILTERABLE_FLOAT_TEXTURE_WEBGPU,
      SHADER_VARIABLE_FLAG_NON_FILTERING_SAMPLER_WEBGPU enum values
    • Added WEB_GPU_BINDING_TYPE enum, WebGPUResourceAttribs struct, and
      WebGPUResourceAttribs WebGPUAttribs member to PipelineResourceDesc struct
    • Added WebGPU-specific interfaces (IRenderDeviceWebGPU, IDeviceContextWebGPU, etc.)
  • Enabled asynchronous shdare and pipeline state compilation (API255001)
    • Added AsyncShaderCompilation render device feature
    • Added pAsyncShaderCompilationThreadPool and NumAsyncShaderCompilerThreads members to EngineCreateInfo struct
    • Added SHADER_COMPILE_FLAG_ASYNCHRONOUS and PSO_CREATE_FLAG_ASYNCHRONOUS flags
    • Added SHADER_STATUS and PIPELINE_STATE_STATUS enums
    • Added IShader::GetStatus and IPipelineState::GetStatus methods