Releases: DoctorMcKay/node-globaloffensive
Releases · DoctorMcKay/node-globaloffensive
v3.2.0
v3.1.0
- Added
offset_x
andoffset_y
attributes to items in inventory and inspect data
Full Changelog: v3.0.1...v3.1.0
v3.0.1
- Fixed issue connecting to GC due to not sending version number in ClientHello message (#85)
- Added
error
event to inform when fatal logon errors are encountered
Full Changelog: v3.0.0...v3.0.1
v3.0.0
- BREAKING Node.js v14 or later is now required (up from v8)
- Updated dependencies
Full Changelog: v2.3.1...v3.0.0
v2.3.1
- Fixed buggy steam-user version check that prevents globaloffensive from working with steam-user v5
Full Changelog: v2.3.0...v2.3.1
v2.3.0
- Added
craft
method andcraftingComplete
event
Full Changelog: v2.2.0...v2.3.0
v2.2.0
- Added
kill_eater_value
,kill_eater_score_type
, andquest_id
attributes decoding to item objects - Added
requestGame
method (thanks @Yaroslav-95 in PR #29)
v2.1.1
- Removed unintended debug console output (thanks @thewilhelmscream in PR #65)
v2.1.0
- Added
nameItem
method - Added methods to interact with storage units
- Added some useful properties to items in the
inventory
array - Added
itemCustomizationNotification
event - Added
inspectItemTimedOut
event, fixing #36 - Fixed some bugs surrounding reconnecting to the GC after connection is lost (thanks to @sapphyrus in PR #35)
v2.0.2
- Fixed bug where the SteamID passed to
requestLiveGameForUser
isn't properly used (thanks @Yaroslav-95 in PR #28)