Half-Life Featureful SDK 2024-12-08
The mod sample is included in the archive, with the test map and assets
The provided FGD has an extended format used by J.A.C.K. and won't work with Valve Hammer Editor!
This release also includes the custom FGD provided by the community with assets like entity-specific icons and models that might help the level designer.
Note: zhlt entities are not included in the FGD. You must add zhlt.fgd to your game profile configuration in the map editor.
If you already have a mod in development based on Half-Life Featureful read this article to get the idea how to apply the new SDK version for your project.
Changelog
Configurable materials system
Now new texture material types can be added and predefined ones can be customized. This includes configuring of the footstep and hit sounds, wallpuff color and some other parameters. The sample mod includes the features/materials_example.json demonstrating the addition of the new material type.
Read wiki page on Materials.
Removed features
- Removed the compatibility with the old
trigger_compare
entity interaface (specifically the support for thetarget
parameter) that has been deprecated 7 months ago.
Player changes
- When exiting
noclip
the sound of emerging from water is not played anymore.
Changes to soundscripts and visuals
- The
decay
parameter now can be configured via visuals for dynamic lights and entity lights. - Added configurable visuals for the torch effect used by the HECU engineer.
- Added configurable visuals for floater's effects.
- Added soundscripts for soda cans. Now you can configure the 'drink' sound played on soda pickup.
- Added soundscripts for
item_airtank
. - Added sounscripts for
env_extinguisher
. - Added the soundcript for the player spray.
- Added soundscript for the spark sound that is played along with spark effect when player hits the computer material.
- Added configurable visuals for Nihilanth and its projectiles.
Bugfixes
- Fixed the game crash when using a custom model for the HECU engineer which doesn't have the 4th attachment. Thanks White Liquid for reporting.
- Fixed gonome's guts projectile being invisible. Thanks gameaddict117o7 for reporting.