Skip to content

Half-Life Featureful SDK 2024-12-08

Compare
Choose a tag to compare
@FreeSlave FreeSlave released this 08 Dec 13:27
· 132 commits to featureful since this release

The mod sample is included in the archive, with the test map and assets

The provided FGD has an extended format used by J.A.C.K. and won't work with Valve Hammer Editor!

This release also includes the custom FGD provided by the community with assets like entity-specific icons and models that might help the level designer.

Note: zhlt entities are not included in the FGD. You must add zhlt.fgd to your game profile configuration in the map editor.

If you already have a mod in development based on Half-Life Featureful read this article to get the idea how to apply the new SDK version for your project.

Changelog

Configurable materials system

Now new texture material types can be added and predefined ones can be customized. This includes configuring of the footstep and hit sounds, wallpuff color and some other parameters. The sample mod includes the features/materials_example.json demonstrating the addition of the new material type.

Read wiki page on Materials.

Removed features

  • Removed the compatibility with the old trigger_compare entity interaface (specifically the support for the target parameter) that has been deprecated 7 months ago.

Player changes

  • When exiting noclip the sound of emerging from water is not played anymore.

Changes to soundscripts and visuals

  • The decay parameter now can be configured via visuals for dynamic lights and entity lights.
  • Added configurable visuals for the torch effect used by the HECU engineer.
  • Added configurable visuals for floater's effects.
  • Added soundscripts for soda cans. Now you can configure the 'drink' sound played on soda pickup.
  • Added soundscripts for item_airtank.
  • Added sounscripts for env_extinguisher.
  • Added the soundcript for the player spray.
  • Added soundscript for the spark sound that is played along with spark effect when player hits the computer material.
  • Added configurable visuals for Nihilanth and its projectiles.

Bugfixes

  • Fixed the game crash when using a custom model for the HECU engineer which doesn't have the 4th attachment. Thanks White Liquid for reporting.
  • Fixed gonome's guts projectile being invisible. Thanks gameaddict117o7 for reporting.