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fix(general): Refactor autogeneration code, change package attributes (…
…#35) * fix(general): Refactor autogeneration code, change package attributes - Fix some samples issues - Add report an issue link - Fix issues with array processing of items (work on a copy) - Project generation will update .env files and others * Remove unused elements * fix(ci): Updates to workflow for publishing * Update license and publisher notes
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Original file line number | Diff line number | Diff line change |
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{ | ||
"fields": [ | ||
{ | ||
"id": "identifier", | ||
"title": "Id", | ||
"dataType": 2 | ||
}, | ||
{ | ||
"id": "materials", | ||
"title": "Materials", | ||
"dataType": 24 | ||
}, | ||
{ | ||
"id": "textures", | ||
"title": "Textures", | ||
"dataType": 24 | ||
}, | ||
{ | ||
"id": "geometry", | ||
"title": "Geometry", | ||
"dataType": 24 | ||
}, | ||
{ | ||
"id": "animations", | ||
"title": "Animations", | ||
"dataType": 24 | ||
}, | ||
{ | ||
"id": "render_controllers", | ||
"title": "Render Controllers", | ||
"dataType": 17 | ||
} | ||
] | ||
} |
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{ | ||
"fields": [ | ||
{ | ||
"id": "pools", | ||
"description": "A set of loot table outcomes.", | ||
"dataType": 15, | ||
"defaultValue": false, | ||
"newItemPrototype": { | ||
"pool": 1, | ||
"entries": [] | ||
}, | ||
"noun": "Pool", | ||
"subForm": { | ||
"fields": [ | ||
{ | ||
"id": "rolls", | ||
"description": "How many times the pool will be rolled to select an entry.", | ||
"dataType": 0 | ||
}, | ||
{ | ||
"id": "conditions", | ||
"dataType": 15, | ||
"defaultValue": false, | ||
"newItemPrototype": { | ||
"condition": "random_difficulty_change", | ||
"default_chance": 0.5, | ||
"peaceful": 0, | ||
"hard": 6 | ||
}, | ||
"noun": "Condition", | ||
"subForm": { | ||
"fields": [ | ||
{ | ||
"id": "default_chance", | ||
"description": "Default percent chance.", | ||
"dataType": 3 | ||
}, | ||
{ | ||
"id": "peaceful", | ||
"description": "Percent chance under peaceful mode.", | ||
"dataType": 3 | ||
}, | ||
{ | ||
"id": "hard", | ||
"description": "Percent chance under hard mode.", | ||
"dataType": 3 | ||
}, | ||
{ | ||
"id": "condition", | ||
"description": "How this condition is evaluated.", | ||
"dataType": 5, | ||
"choices": [ | ||
{ | ||
"id": "random_difficulty_chance", | ||
"title": "Random Difficulty Chance" | ||
}, | ||
{ | ||
"id": "default_chance", | ||
"title": "Default Chance" | ||
} | ||
] | ||
} | ||
] | ||
}, | ||
"description": "Conditions for this item to be considered." | ||
}, | ||
{ | ||
"id": "entries", | ||
"dataType": 15, | ||
"defaultValue": false, | ||
"newItemPrototype": { | ||
"id": "newfield", | ||
"dataType": 2 | ||
}, | ||
"description": "The sub-items within this form.", | ||
"noun": "Choice", | ||
"subForm": { | ||
"fields": [ | ||
{ | ||
"id": "name", | ||
"description": "Item in the loot table.", | ||
"dataType": 2 | ||
}, | ||
{ | ||
"id": "type", | ||
"description": "Type of choice.", | ||
"dataType": 5, | ||
"choices": [ | ||
{ | ||
"id": "item", | ||
"title": "Item" | ||
}, | ||
{ | ||
"id": "loot_table", | ||
"title": "Loot Table" | ||
} | ||
] | ||
} | ||
] | ||
} | ||
} | ||
] | ||
} | ||
} | ||
] | ||
} |
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{ | ||
"fields": [ | ||
{ | ||
"id": "identifier", | ||
"title": "Id", | ||
"dataType": 2 | ||
}, | ||
{ | ||
"id": "population_control", | ||
"title": "Population group", | ||
"description": "Specifies a group that this mob is connected with, of which only so many mobs in the group can be spawned", | ||
"dataType": 2 | ||
} | ||
] | ||
} |
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