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v0.5.x Tuned

No due date 93% complete

The purpose of this update is to review all of the systems in place so far, and make them more stable and cohesive. This includes removing Character Controlers and writing new rigidbody based ground controllers, as well as tuning the physics so that it behaves more realistically.

The reason this is its own milestone, specifically after the Animated Milest…

The purpose of this update is to review all of the systems in place so far, and make them more stable and cohesive. This includes removing Character Controlers and writing new rigidbody based ground controllers, as well as tuning the physics so that it behaves more realistically.

The reason this is its own milestone, specifically after the Animated Milestone, is that it still isn't totally clear how the systems in place will change by this point (meaning we don't want to "fix" the systems now, only to fix them again later). Once the Animation milestone is completed, I don't envision anymore radical changes to the physics or controllers, making this a good time for code review and refactoring.

Systems that need inspected:

  • Basic physics calculations
    • Lift/drag/angle of attack functions
  • base controller animation code
  • Mechanics code
  • UI code for the main Free Flight script
  • And anything else that needs review by this point!
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