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Initial set of docs for registry related API in paper 1.21. Co-authored-by: Nassim Jahnke <[email protected]> Co-authored-by: powercas_gamer <[email protected]> Co-authored-by: Matouš Kučera <[email protected]>
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--- | ||
slug: /dev/registries | ||
description: A guide to registries and their modification on Paper. | ||
--- | ||
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# Registries | ||
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:::danger[Experimental] | ||
The Registry API and anything that uses it is currently experimental and may change in the future. | ||
::: | ||
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## What is a registry? | ||
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In the context of Minecraft, a registry holds onto a set of values of the same type, identifying | ||
each by a key. An example of such a registry would be the <Javadoc name={"org.bukkit.Registry#ITEM"}>ItemType registry</Javadoc> which holds all known item types. | ||
Registries are available via the <Javadoc name={"io.papermc.paper.registry.RegistryAccess"}>RegistryAccess</Javadoc> class. | ||
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While a large portion of registries are defined by the server and client independently, more and | ||
more are defined by the server and sent to the client while joining the server. | ||
This enables the server, and to that extent plugins, to define custom content for both itself and | ||
clients playing on it. | ||
Notable examples include **enchantments** and **biomes**. | ||
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### Retrieving values from a registry | ||
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To retrieve elements from a registry, their respective keys can be used. | ||
The API defines two types of keys. | ||
<ol> | ||
<li> | ||
`net.kyori.adventure.key.Key` represents a namespace and a key. | ||
</li> | ||
<li> | ||
<Javadoc name={"io.papermc.paper.registry.TypedKey"}>TypedKey</Javadoc> wraps an Adventure key, | ||
but also includes the <Javadoc name={"io.papermc.paper.registry.TypedKey#registryKey()"}>key of | ||
the registry</Javadoc> the | ||
<Javadoc name={"io.papermc.paper.registry.TypedKey"}>TypedKey</Javadoc> belongs to. | ||
</li> | ||
</ol> | ||
An example of retrieving the `Sharpness` enchantment using | ||
<Javadoc name={"io.papermc.paper.registry.TypedKey"}>TypedKeys</Javadoc> looks as follows: | ||
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```java | ||
// Fetch the enchantment registry from the registry access | ||
final Registry<Enchantment> enchantmentRegistry = RegistryAccess | ||
.registryAccess() | ||
.getRegistry(RegistryKey.ENCHANTMENT); | ||
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// Get the sharpness enchantment using its key. | ||
// getOrThrow may be replaced with get if the registry may not contain said value | ||
final Enchantment enchantment = enchantmentRegistry.getOrThrow(TypedKey.create( | ||
RegistryKey.ENCHANTMENT, Key.key("minecraft:sharpness")) | ||
); | ||
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// Same as above, but using generated typed keys. | ||
// Only Vanilla entries have generated keys, for custom entries, the above method must be used. | ||
final Enchantment enchantment = enchantmentRegistry.getOrThrow(EnchantmentKeys.SHARPNESS); | ||
``` | ||
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### Referencing registry values | ||
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Referencing entries in a registry is easier said then done. | ||
While for most cases a plain <Javadoc project={"java"} name={"java.util.Collection"}>Collection</Javadoc> of the values might suffice, alternative approaches are | ||
more often used by Minecraft and will hence be encountered. | ||
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A <Javadoc name={"io.papermc.paper.registry.set.RegistrySet"}>`RegistrySet`</Javadoc> defines a | ||
collection of elements that *relate* to a registry. | ||
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Its most common subtype is the | ||
<Javadoc name={"io.papermc.paper.registry.set.RegistryKeySet"}>`RegistryKeySet`</Javadoc> which | ||
simply holds onto <Javadoc name={"io.papermc.paper.registry.TypedKey"}>TypedKey</Javadoc> instances. | ||
An advantage of this data structure is its ability to remain valid even if the values of a | ||
registry change. | ||
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A <Javadoc name={"io.papermc.paper.registry.set.RegistryKeySet"}>`RegistryKeySet`</Javadoc> can be | ||
created via the factory methods on <Javadoc name={"io.papermc.paper.registry.set.RegistrySet"}>`RegistrySet`</Javadoc> like this: | ||
```java | ||
// Create a new registry key set that holds a collection enchantments | ||
final RegistryKeySet<@NotNull Enchantment> bestEnchantments = RegistrySet.keySet( | ||
RegistryKey.ENCHANTMENT, | ||
// Arbitrary keys of enchantments to store in the key set. | ||
EnchantmentKeys.CHANNELING, | ||
TypedKey.create(RegistryKey.ENCHANTMENT, Key.key("papermc:softspoon")) | ||
); | ||
``` | ||
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A <Javadoc name={"io.papermc.paper.registry.tag.Tag"}>`Tag`</Javadoc> follows up the concept | ||
of a <Javadoc name={"io.papermc.paper.registry.set.RegistryKeySet"}>`RegistryKeySet`</Javadoc> | ||
but is itself named and can hence be referenced. | ||
A list of Vanilla tags can be found [on the Minecraft wiki](https://minecraft.wiki/w/Tag#Java_Edition_2). | ||
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## Mutating registries | ||
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Beyond plain reading access to registries, Paper also offers a way for plugins to modify registries. | ||
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:::warning | ||
Mutating registries needs to be done during the server's bootstrap phase. | ||
As such, this section is only applicable to [Paper plugins](../getting-started/paper-plugins.mdx). | ||
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**Exceptions** thrown by plugins during this phase will cause the server to shutdown before loading, | ||
as missing values or modifications to the registries would otherwise cause data loss. | ||
::: | ||
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:::note | ||
Mutating registries is done via the | ||
<Javadoc | ||
name={"io.papermc.paper.plugin.lifecycle.event.LifecycleEventManager"}>LifecycleEventManager</Javadoc>. | ||
See the [Lifecycle Events](./lifecycle.mdx) page for more information. | ||
::: | ||
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The general entrypoint for mutating registries is | ||
the <Javadoc name={"io.papermc.paper.registry.event.RegistryEvents"}>RegistryEvents</Javadoc> type, | ||
which provides an entry point for each registry that can be modified. | ||
Modification of a registry can take two different forms. | ||
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### Create new entries | ||
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Creating new entries is done via the <Javadoc name={"io.papermc.paper.registry.event.RegistryEventProvider#freeze()"}>`freeze` lifecycle event</Javadoc> | ||
on the respective registries. | ||
The freeze event is called right before a registry's content is frozen in-place, meaning all Vanilla entries are registered. | ||
Plugins can hence register their own entries at this point. | ||
The following example shows how to create a new enchantment: | ||
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```java | ||
public class TestPluginBootstrap implements PluginBootstrap { | ||
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@Override | ||
public void bootstrap(@NotNull BootstrapContext context) { | ||
// Register a new handled for the freeze lifecycle event on the enchantment registry | ||
context.getLifecycleManager().registerEventHandler(RegistryEvents.ENCHANTMENT.freeze().newHandler(event -> { | ||
event.registry().register( | ||
// The key of the registry | ||
// Plugins should use their own namespace instead of minecraft or papermc | ||
TypedKey.create(RegistryKey.ENCHANTMENT, Key.key("papermc:pointy")), | ||
b -> b.description(Component.text("Pointy")) | ||
.supportedItems(h.getOrCreateTag(ItemTypeTagKeys.SWORDS)) | ||
.anvilCost(1) | ||
.maxLevel(25) | ||
.weight(10) | ||
.minimumCost(EnchantmentRegistryEntry.EnchantmentCost.of(1, 1)) | ||
.maximumCost(EnchantmentRegistryEntry.EnchantmentCost.of(3, 1)) | ||
.activeSlots(EquipmentSlotGroup.ANY) | ||
); | ||
})); | ||
} | ||
} | ||
``` | ||
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### Modifying existing entries | ||
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Modification of existing entries is useful for plugins that aim to change the way Vanilla entries | ||
behave. For this, use the <Javadoc name={"io.papermc.paper.registry.event.RegistryEventProvider#entryAdd()"}>`entryAdd` lifecycle event</Javadoc>. | ||
The event is called for _\*any\*_ entry added to a registry, however the API provides an easy way to target a specific entry for modification. | ||
The following example shows how to increase the maximum level of the `Sharpness` enchantment. | ||
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```java | ||
@Override | ||
public void bootstrap(@NotNull BootstrapContext context) { | ||
context.getLifecycleManager().registerEventHandler(RegistryEvents.ENCHANTMENT.entryAdd() | ||
// Increase the max level to 20 | ||
.newHandler(event -> event.builder().maxLevel(20)) | ||
// Configure the handled to only be called for the Vanilla sharpness enchantment. | ||
.filter(EnchantmentKeys.SHARPNESS) | ||
); | ||
} | ||
``` |