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Update glow crystals to new coloured blocks palette (#894)
* Update glowcrystal texture, update to new coloured block palette, start on special textures * Fixes + more work on special textures * Tweak special textures and emmision vlalues * Tweaks * Final edit * Geen * Revert glass changes
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.{ | ||
.class = .stone, | ||
.hardness = 2, | ||
.drops = .{}, | ||
.emittedLight = 0x2f3e92, | ||
.model = "cubyz:cube", | ||
.texture = "cubyz:glow_crystal/indigo", | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 2, | ||
.drops = .{}, | ||
.emittedLight = 0x5fc12f, | ||
.model = "cubyz:cube", | ||
.texture = "cubyz:glow_crystal/lime", | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 2, | ||
.drops = .{}, | ||
.emittedLight = 0xf260ca, | ||
.model = "cubyz:cube", | ||
.texture = "cubyz:glow_crystal/magenta", | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 2, | ||
.drops = .{}, | ||
.emittedLight = 0xfa97cf, | ||
.model = "cubyz:cube", | ||
.texture = "cubyz:glow_crystal/pink", | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 2, | ||
.drops = .{}, | ||
.emittedLight = 0x0f6529, | ||
.model = "cubyz:cube", | ||
.texture = "cubyz:glow_crystal/viridian", | ||
} |
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