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* Add wall model, add stone walls with wip textures * Some work on textures... * More work on texture. Tweak Voidstone bricsk * Add voidstone and ferrock tiles, tweak their textures, more work on twall textures * Add voidstone and ferrock walls., more work on textures * Add remaining textures and add missing recipies * undo change * Remove mtl references * Optimized (but z-fighting) wall model * Fix a thing *backflip* * Update fence and wall model for new code * Improve how the fence rotation handles UVs on the top and bottom faces. --------- Co-authored-by: IntegratedQuantum <[email protected]>
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.{ | ||
.class = .stone, | ||
.hardness = 25, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .fence, | ||
.model = "cubyz:wall", | ||
.texture = "cubyz:basalt_wall", | ||
.texture_top = "cubyz:basalt_wall_top", | ||
.texture_bottom = "cubyz:basalt_wall_top", | ||
.item = .{ | ||
.texture = "wall/basalt.png", | ||
}, | ||
} |
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@@ -0,0 +1,11 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 25, | ||
.breakingPower = 1, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .stairs, | ||
.model = "cubyz:cube", | ||
.texture = "cubyz:ferrock_tiles", | ||
} |
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.{ | ||
.class = .stone, | ||
.hardness = 12, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .fence, | ||
.model = "cubyz:wall", | ||
.texture = "cubyz:ferrock_wall", | ||
.texture_top = "cubyz:ferrock_wall_top", | ||
.texture_bottom = "cubyz:ferrock_wall_top", | ||
.item = .{ | ||
.texture = "wall/ferrock.png", | ||
}, | ||
} |
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.{ | ||
.class = .stone, | ||
.hardness = 20, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .fence, | ||
.model = "cubyz:wall", | ||
.texture = "cubyz:glacite_wall", | ||
.texture_top = "cubyz:glacite_wall_top", | ||
.texture_bottom = "cubyz:stone_wall_top", | ||
.item = .{ | ||
.texture = "wall/glacite.png", | ||
}, | ||
} |
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@@ -0,0 +1,15 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 12, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .fence, | ||
.model = "cubyz:wall", | ||
.texture = "cubyz:limestone_wall", | ||
.texture_top = "cubyz:limestone_wall_top", | ||
.texture_bottom = "cubyz:limestone_wall_top", | ||
.item = .{ | ||
.texture = "wall/limestone.png", | ||
}, | ||
} |
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@@ -0,0 +1,15 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 12, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .fence, | ||
.model = "cubyz:wall", | ||
.texture = "cubyz:marble_wall", | ||
.texture_top = "cubyz:marble_wall_top", | ||
.texture_bottom = "cubyz:marble_wall_top", | ||
.item = .{ | ||
.texture = "wall/marble.png", | ||
}, | ||
} |
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---|---|---|
@@ -0,0 +1,15 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 12, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .fence, | ||
.model = "cubyz:wall", | ||
.texture = "cubyz:sandstone_wall", | ||
.texture_top = "cubyz:sandstone_wall_top", | ||
.texture_bottom = "cubyz:sandstone_wall_top", | ||
.item = .{ | ||
.texture = "wall/sandstone.png", | ||
}, | ||
} |
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@@ -0,0 +1,15 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 12, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .fence, | ||
.model = "cubyz:wall", | ||
.texture = "cubyz:stone_wall", | ||
.texture_top = "cubyz:stone_wall_top", | ||
.texture_bottom = "cubyz:stone_wall_top", | ||
.item = .{ | ||
.texture = "wall/stone.png", | ||
}, | ||
} |
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@@ -0,0 +1,11 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 25, | ||
.breakingPower = 1, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .stairs, | ||
.model = "cubyz:cube", | ||
.texture = "cubyz:void_stone_tile", | ||
} |
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@@ -0,0 +1,15 @@ | ||
.{ | ||
.class = .stone, | ||
.hardness = 60, | ||
.drops = .{ | ||
.auto, | ||
}, | ||
.rotation = .fence, | ||
.model = "cubyz:wall", | ||
.texture = "cubyz:void_stone_wall", | ||
.texture_top = "cubyz:void_stone_wall_top", | ||
.texture_bottom = "cubyz:void_stone_wall_top", | ||
.item = .{ | ||
.texture = "wall/void_stone.png", | ||
}, | ||
} |
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