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Import message doesn't close #177
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Hello, I don't have this problem. Please send some logs to me for - the instruction is written in template of a new issue. |
Same thing here. The plugin's python process also uses max CPU and makes the fans go bananas. |
I now see that I was stuck at 0.9.5, assuming this is related to #176. To be clear, the import thing and CPU usage went away with v0.10.0 logs.zip |
@SkebbZ you describe exact my problem. |
Ok, so the cookie was invalidated so initialization shoulnd't pass, you should be able to reauthenticate. |
If you would like to test version that properly handle loosing authentication - close Galaxy, replace one file content in the installed plugin directory - |
thanks for clarification. I don't know why it happen on 0.9.5 thought One more issue in your logs:
I'll add systemic fix, but meantime you can clear trove key from file under this path:
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I have installed manually version 10.0 and replace 'webservice.py' with the new one. For me, the plugin 10.0 works now. |
I purged the settings file and set it to "drm-free" only. It connects properly now, but after connecting the entire GOG client slows to a crawl and uses 100% CPU on the "GalaxyClient Seems to work OK, until I restart the client. Then it starts to use around 10-12% CPU on the Python process related to the Humble plugin. I know this because when I terminate it, it says "Humble plugin crashed". Side note: At least on Humble I only had 397 drm-free games when I unticked everything else. |
no idea...
that's disturbing. Could you set a new issue for that? In the logs I see that all the initial import takes around 1minute. Then - there is nothing interesting - only "pong"'s for galaxy "pings" if the plugin is still alive |
Created a new issue and put a screenshot there. |
The info window for importing Humble Bundle games does not close automatically.
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