Releases: antpb/three-object-viewer
1.7.1 - Belphe
= 1.7.1 =
Fix: Change pro check to static
= 1.7 =
Added: Plugin system for custom 3OV blocks in Environment inner blocks. Experimental but getting very solid! Example plugin coming soon.
Fixed: fixed bug where state was changing on scroll of the page.
Fixed: Environment Editor states where values did not exist caused the editor to crash in some cases.
1.6.0 - Gigadra
= 1.6 =
Fixed: Player Controller - Respawn while falling works again.
Added: Light Block - You can now control the individual lights in your worlds. Note: highly recommend not having more than two Libhg Blocks in a world for performance reasons.
Added: Environment Block - HDR setting to allow the usage of hdr environment map files (.hdr)
Added: Translations with support for es_MX and ja.
1.5.2 - LordKnight
1.5.2
Fixed: Full compatibility with the Site Editor.
1.5.1 - Monita
== Changelog ==
= 1.5.1 =
Added: Video Block - Now sets audio to positionally play where the video's plane or mesh is located in the scene.
Fixed: Player Controller animations fixed to not play incorrect direction when multiple directions are held.
Added: Saving indicator in the admin settings page.
1.5.0 - Siren
This release adds Audio Block with support for global and positional audio.
1-3-7 - Malomyotis
== 1.3.7 ==
Quick fix of NPC text box location. Better aligns with NPC head.
1.3.6 - Myotis
== 1.3.6 ==
Added: Compatibility with gltf files using Draco compression
Added: Custom geometry options for 3D Video Block. When selecting a glb to use as your video surface, ensure that you name the object in your glb "screen". More info in this video: https://twitter.com/threeov/status/1643098207361138691?s=20
1.3.3 - Armagedde
1.3.4
Fixed: Incompatibility between Three.js and three-vrm was causing vrm files to fail to render. This should be in working order again.
1.3.3
Fixes: 3OV is now fully compatible with the iframed/site editor. Yay! This was a scary bug that I didnt know how we’d solve. We we’re able to contribute a fix upstream in Three.js! Please do report any problems.
1.3.2
Fixes: Media Library logic in the settings page was using the incorrect action. h/t emotionull, thanks for the report!
1.3.1
Fixes: downgrade r3f to compatible version
1.3.0
Added: New Sky Block controls to allow skies without images.
Fixes: Environment block was previously not allowing to change the environment.
Fixes: Allows for glb files to be set as default animation in the settings page.
1.2.2
Added: New transform control buttons in the editor to toggle between scale, rotation, translation.
Added: Now Environment Block initializes with a starter grid object and a spawn point to get you started quicker.
Fixes: Errors in WordPress messages from NPC responses were not scoped to root Namespace
1.2.1
Fixes: Clears input after sending a message to a NPC
Removes cruft that made it into the release. Pardon my logs. 🙂
1.2.0
Added: NPC Block for AI assistants in your 3OV worlds – you can use our endpoint up to 15 free requests before you’ll need to use your own openai api key. We’ll be publishing a post soon on how to configure your own logic in MagickML or your own worker.
Added: 3OV Settings panel to control global 3OV settings.
Added: Setting for default VRM animation. You can use any mixamo and similar FBX file as the source for your NPC and VRM file’s default animations.
Added: Three Object Block now uses default idle animation for fbx files. Try it in AR!
Added: Settings for AI settings. You can configure your endpoint for your ai system. If you are using MagickML, you will not need to define an OpenAI api key. Just point it to your Magick instance. If you would like to use our worker, define your openai key there and everything should work as expected.
Fixed: Namespace collisions.
Fixed: Adjusted lighting to be slightly darker. Things were getting washed out.
Fixed: adjusted the character controller height to 0.33. Things were feeling low in all worlds so this could revert if folks arent happy. (Will be configurable in future release)
1.1.0 - Eyes
= 1.2.0 =
Fixed: Controller was loading characters too high. Scale has changed so scenes may need to be verified to be as previously saved.
Fixed: VRM objects will load with an idle animation.
Added: New editor sidebar for selecting objects in the editor.
Added: Press F now when in the editor
Added: Hold shift while moving to run.
1.0.9 - Jiji
== Changelog ==
= 1.0.9 =
Fixed: Spawn - Spawn block now properly loads a player in the spawn location.
Added: Initial support for OMI_spawn_point.