Ensure dedicated resources in D3D12 buffer allocator don't get reused #2862
Job | Run time |
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7s | |
59s | |
27s | |
2m 40s | |
9m 31s | |
8m 48s | |
7m 33s | |
11m 2s | |
19m 44s | |
8m 27s | |
9m 22s | |
33m 12s | |
8m 4s | |
14m 18s | |
6m 26s | |
7m 16s | |
2h 27m 56s |
Job | Run time |
---|---|
7s | |
59s | |
27s | |
2m 40s | |
9m 31s | |
8m 48s | |
7m 33s | |
11m 2s | |
19m 44s | |
8m 27s | |
9m 22s | |
33m 12s | |
8m 4s | |
14m 18s | |
6m 26s | |
7m 16s | |
2h 27m 56s |