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22 changes: 22 additions & 0 deletions MXA-Framework/LICENSE
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The MIT License (MIT)

Copyright (c) 2015 Insma Software

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

18 changes: 18 additions & 0 deletions MXA-Framework/README.md
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# MXA Framework [![Build Status](https://travis-ci.org/insma/MXA-Framework.svg)](https://travis-ci.org/insma/MXA-Framework)

MXA Framework is an open-source XNA like based framework based on SharpDX.Direct3D11. It allow you to develop high performance game, 2D and 3D graphics rendering with familiar API.

## Licensing

MIT

## Resources

* [Downloads](https://github.com/insma/MXA-Framework/releases)
* [Documentation](https://github.com/insma/MXA-Framework/wiki)

## Related projects

* [MXA Game Studio](https://github.com/insma/MXA-Game-Studio)
* [SharpDX](https://github.com/sharpdx/SharpDX)
* [ShaprDX Toolkit](https://github.com/sharpdx/Toolkit)
52 changes: 52 additions & 0 deletions MXA-Framework/src/Content/MXA Framework.Content 2013.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Insma.Mxa.Framework.Content.Pipeline.AudioImporters", "Pipeline.AudioImporters\Insma.Mxa.Framework.Content.Pipeline.AudioImporters.csproj", "{F48C9BB9-6BE9-49D2-AA76-88082C405A01}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Insma.Mxa.Framework.Content.Pipeline.EffectImporter", "Pipeline.EffectImporter\Insma.Mxa.Framework.Content.Pipeline.EffectImporter.csproj", "{28F921D3-8C02-4EE5-A150-860CB8809C9A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Insma.Mxa.Framework.Content.Pipeline.FBXImporter", "Pipeline.FBXImporter\Insma.Mxa.Framework.Content.Pipeline.FBXImporter.csproj", "{E047B589-6C0A-4F85-92DE-27BEE2441F8A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Insma.Mxa.Framework.Content.Pipeline.TextureImporter", "Pipeline.TextureImporter\Insma.Mxa.Framework.Content.Pipeline.TextureImporter.csproj", "{BD3D3F73-DA89-4712-A1AE-1BF8CE6C030C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Insma.Mxa.Framework.Content.Pipeline.VideoImporters", "Pipeline.VideoImporters\Insma.Mxa.Framework.Content.Pipeline.VideoImporters.csproj", "{2C0257C0-EADC-4BB6-BC6B-53BEBF7AC482}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Insma.Mxa.Framework.Content.Pipeline.XImporter", "Pipeline.XImporter\Insma.Mxa.Framework.Content.Pipeline.XImporter.csproj", "{EEE159F9-1F9E-4628-A19D-6662EC72D789}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F48C9BB9-6BE9-49D2-AA76-88082C405A01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F48C9BB9-6BE9-49D2-AA76-88082C405A01}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F48C9BB9-6BE9-49D2-AA76-88082C405A01}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F48C9BB9-6BE9-49D2-AA76-88082C405A01}.Release|Any CPU.Build.0 = Release|Any CPU
{28F921D3-8C02-4EE5-A150-860CB8809C9A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{28F921D3-8C02-4EE5-A150-860CB8809C9A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{28F921D3-8C02-4EE5-A150-860CB8809C9A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{28F921D3-8C02-4EE5-A150-860CB8809C9A}.Release|Any CPU.Build.0 = Release|Any CPU
{E047B589-6C0A-4F85-92DE-27BEE2441F8A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E047B589-6C0A-4F85-92DE-27BEE2441F8A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E047B589-6C0A-4F85-92DE-27BEE2441F8A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E047B589-6C0A-4F85-92DE-27BEE2441F8A}.Release|Any CPU.Build.0 = Release|Any CPU
{BD3D3F73-DA89-4712-A1AE-1BF8CE6C030C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BD3D3F73-DA89-4712-A1AE-1BF8CE6C030C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BD3D3F73-DA89-4712-A1AE-1BF8CE6C030C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BD3D3F73-DA89-4712-A1AE-1BF8CE6C030C}.Release|Any CPU.Build.0 = Release|Any CPU
{2C0257C0-EADC-4BB6-BC6B-53BEBF7AC482}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2C0257C0-EADC-4BB6-BC6B-53BEBF7AC482}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2C0257C0-EADC-4BB6-BC6B-53BEBF7AC482}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2C0257C0-EADC-4BB6-BC6B-53BEBF7AC482}.Release|Any CPU.Build.0 = Release|Any CPU
{EEE159F9-1F9E-4628-A19D-6662EC72D789}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EEE159F9-1F9E-4628-A19D-6662EC72D789}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EEE159F9-1F9E-4628-A19D-6662EC72D789}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EEE159F9-1F9E-4628-A19D-6662EC72D789}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
11 changes: 11 additions & 0 deletions MXA-Framework/src/Content/Pipeline.AudioImporters/Class1.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Insma.Mxa.Framework.Content.Pipeline.AudioImporters
{
public class Class1
{
}
}
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{f48c9bb9-6be9-49d2-aa76-88082c405a01}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Insma.Mxa.Framework.Content.Pipeline.AudioImporters</RootNamespace>
<AssemblyName>Insma.Mxa.Framework.Content.Pipeline.AudioImporters</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkProfile>Profile259</TargetFrameworkProfile>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .NET Framework is automatically included -->
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

</Project>
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@@ -0,0 +1,30 @@
using System.Resources;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Insma.Mxa.Framework.Content.Pipeline.AudioImporters")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Insma.Mxa.Framework.Content.Pipeline.AudioImporters")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
11 changes: 11 additions & 0 deletions MXA-Framework/src/Content/Pipeline.EffectImporter/Class1.cs
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@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Insma.Mxa.Framework.Content.Pipeline.EffectImporter
{
public class Class1
{
}
}
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@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{28f921d3-8c02-4ee5-a150-860cb8809c9a}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Insma.Mxa.Framework.Content.Pipeline.EffectImporter</RootNamespace>
<AssemblyName>Insma.Mxa.Framework.Content.Pipeline.EffectImporter</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkProfile>Profile259</TargetFrameworkProfile>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .NET Framework is automatically included -->
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

</Project>
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@@ -0,0 +1,30 @@
using System.Resources;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Insma.Mxa.Framework.Content.Pipeline.EffectImporter")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Insma.Mxa.Framework.Content.Pipeline.EffectImporter")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
11 changes: 11 additions & 0 deletions MXA-Framework/src/Content/Pipeline.FBXImporter/Class1.cs
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@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Insma.Mxa.Framework.Content.Pipeline.FBXImporter
{
public class Class1
{
}
}
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@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{e047b589-6c0a-4f85-92de-27bee2441f8a}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Insma.Mxa.Framework.Content.Pipeline.FBXImporter</RootNamespace>
<AssemblyName>Insma.Mxa.Framework.Content.Pipeline.FBXImporter</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkProfile>Profile259</TargetFrameworkProfile>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .NET Framework is automatically included -->
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

</Project>
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@@ -0,0 +1,30 @@
using System.Resources;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Insma.Mxa.Framework.Content.Pipeline.FBXImporter")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Insma.Mxa.Framework.Content.Pipeline.FBXImporter")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
11 changes: 11 additions & 0 deletions MXA-Framework/src/Content/Pipeline.TextureImporter/Class1.cs
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@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Insma.Mxa.Framework.Content.Pipeline.TextureImporter
{
public class Class1
{
}
}
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