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benmoran56 committed May 28, 2024
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Expand Up @@ -65,7 +65,7 @@ Design
* World Context

Esper uses the concept of "World" contexts. When you first `import esper`, a default context is
active. You create Entities, assign Components, register Processesors, etc., by calling functions
active. You create Entities, assign Components, register Processors, etc., by calling functions
on the `esper` module. Entities, Components and Processors can be created, assigned, or deleted
while your game is running. A simple call to `esper.process()` is all that's needed for each
iteration of your game loop. Advanced users can switch contexts, which can be useful for
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