0.1.0
Includes:
- Macro
GMD3D11_PATH
, which is the Path to the GMD3D11 dynamic library. Default value is "GMD3D11.dll". - Macro
GMD3D11_IS_SUPPORTED
, which expands totrue
if GMD3D11 is supported on the current platform. - Macro
D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
, which is the maximum number of slots for shader resources. - Function
d3d11_texture_set_stage_vs
, which passes a texture to a vertex shader. - Function
d3d11_texture_set_stage_ps
, which passes a texture to a pixel shader. - Function
texture_set_stage_vs
, which, if GMD3D11 is supported, usesd3d11_texture_set_stage_vs
, to pass a texture to a vertex shader, otherwise usestexture_set_stage
(which should work on OpenGL platforms).