-
Notifications
You must be signed in to change notification settings - Fork 15
/
events.txt
75 lines (71 loc) · 2.01 KB
/
events.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
// From cstrike/resource/modevents.res
player_death
player_hurt
bomb_planted
bomb_defused
bomb_exploded
bomb_dropped
bomb_pickup
bomb_begindefuse
bomb_abortdefuse
hostage_follows
hostage_hurt
hostage_killed
hostage_rescued
hostage_rescued_all
vip_escaped
vip_killed
player_radio
bomb_beep
weapon_fire
weapon_fire_on_empty
weapon_reload
weapon_zoom
item_pickup
grenade_bounce
hegrenade_detonate
flashbang_detonate
smokegrenade_detonate
bullet_impact
player_footstep
player_jump
player_blind
player_falldamage
door_moving
break_breakable
break_prop
round_freeze_end
nav_blocked
// From hl2/resource/serverevents.res
// Some events in this file may or may not work with CounterStrike: Source
server_spawn // send once a server starts
server_shutdown // server shut down
server_cvar // a server console var has changed (bad for Mattie's EventScripts)
server_message // a generic server message
server_addban
server_removeban
player_connect // a new client connected
player_info // a player changed his name
player_disconnect // a client was disconnected
player_activate
player_say
// From hl2/resource/gameevents.res
// Some events in this file may or may not work with CounterStrike: Source
round_start
round_end
team_info // info about team
team_score // team score changed
player_team // player change his team
player_class // a player changed his class
player_death // a game event, name may be 32 charaters long
player_hurt
player_chat // a public player chat
player_score // players scores changed
player_spawn // player spawned in game
player_shoot // player shoot his weapon
player_use
player_changename
game_newmap // send when new map is completely loaded
game_start // a new game starts
game_end // a game ended
game_message // a message send by game logic to everyone