Home page: http://www.famaf.unc.edu.ar/~godin/botrix
-
Windows compilation:
Microsoft Visual Studio 2010 with Service Pack 1 (at least). Download Git. git clone [email protected]:ValveSoftware/source-sdk-2013.git git clone [email protected]:borzh/botrix.git
-
OSX compilation:
macOS 10.15 Catalina and later (no need for macOS 10.14 Mojave and earlier): Download MacOSX10.13.sdk.tar.xz from https://github.com/phracker/MacOSX-SDKs/releases (or svn checkout https://github.com/phracker/MacOSX-SDKs/trunk/MacOSX10.13.sdk) mv MacOSX10.13.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ Install CMake, like: brew install cmake git clone [email protected]:ValveSoftware/source-sdk-2013.git git clone [email protected]:borzh/botrix.git mkdir botrix/build cd botrix/build cmake .. make
-
Linux compilation:
sudo apt-get install git build-essential gcc-multilib g++-multilib cmake # Probably you will also need ia32-libs or lib32z1 git clone [email protected]:borzh/botrix.git mkdir botrix/build cd botrix/build cmake .. make
-
After compile:
Download botrix.zip from home page, unzip it to game directory (hl2mp/tf). Enter to build directory. In linux rename libbotrix.so to botrix.so. Move botrix.so (botrix.dll) to hl2mp/addons, replacing old files.