Releases: davepagurek/p5.Framebuffer
Releases · davepagurek/p5.Framebuffer
v0.0.10
What's Changed
- Use WebGL2 if available by @davepagurek in #19
- Allow framebuffers to have separate sizes from the main canvas by @davepagurek in #21
- Support antialiasing by @davepagurek in #22
Full Changelog: v0.0.7...v0.0.10
v0.0.7
Fixes a rendering bug on Windows
v0.0.6
v0.0.5
v0.0.4
Actually includes the minified js this time!
v0.0.3
What's Changed
- Add support for float textures + an example by @davepagurek in #13
Full Changelog: v0.0.2...v0.0.3
v0.0.2
What's Changed
- Fix nested FBO draws by @davepagurek in #11
- Add shadow and blur render helpers by @davepagurek in #12
Full Changelog: v0.0.1...v0.0.2
v0.0.1
What's Changed
- Make Framebuffer match alpha settings of the parent context by @davepagurek in #6
- Add minifier and release script by @davepagurek in #10
New Contributors
- @davepagurek made their first contribution in #6
Full Changelog: https://github.com/davepagurek/p5.Framebuffer/commits/v0.0.1