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Update CHANGELOG.txt
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dashodanger authored Oct 8, 2023
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4 changes: 1 addition & 3 deletions CHANGELOG.txt
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Expand Up @@ -19,8 +19,6 @@ New Features
- Allows a custom color to be used as the pain effect when a player is hit by this damage type
- Can be used to emulate effects like Hexen's cold/poison damage

https://github.com/edge-classic/EDGE-classic/pull/576

- WEAPONS.DDF: Can now define a 3RD and 4TH attack. Equivalent DDF syntax to SEC_xxx used for second attack
DDF Fields:
- 3RD_ATTACK, 3RD_AMMOTYPE, 3RD_AMMOPERSHOT, 3RD_CLIPSIZE, 3RD_AUTOMATIC, 3RD_SPECIAL
Expand Down Expand Up @@ -69,4 +67,4 @@ Bugs fixed
- Fixed viewpoint modified by the r_fov CVAR not changing the vertical view slope appropriately
- Fixed region properties not working properly with a vertex sloped floor that rises above its sector's original floor height
- Fixed occasional sector glow thing link/unlink errors
- Fixed AJBSP using self-referencing linedefs that were perfectly vertical or horizontal for partitioning
- Fixed AJBSP using self-referencing linedefs that were perfectly vertical or horizontal for partitioning

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