Doom/Heretic: A11y Flickering - Correct Lightlevel in case of competing Strobe Thinkers #1253
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Related Issue:
None - I can open one if required.
Bug description
Observed behavior:
In Heretic E1M6 (Hall with Dragonclaw) I still noticed flickering, even though it was disabled in the accessibility menu. After having a look at the map in Doom-Builder, there are trigger based actions to spawn strobelights for 4 linedefs refering the same sectors (97, 116). When a strobelight is spawned, the current sector lightlevel is stored in the maxlight. Since those spawns are not done simultaneously (the player triggers them by walking around), the second to forth spawn will take an already modified lightlevel and the maxlight will thus be "incorrect". Afterwards, they overwrite the sector lightlevel with their maxlights and thus reintroduce a strobing effect.
Expected behavior:
rlightlevel should be the highest maxlight amongst those competitors, both after loading a savegame and during runtime.
Changes Summary