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newbie to the sim2real world. This bug is similar to the question I raised earlier #1515. I am not sure if this qualifies as a bug or if I am making some mistake.
I import the newly added Factory Nut and Bolt environment and replace the Franka to Shadow Hand. Unlike #1515, I am not experimenting with contact sensor and adding physics material to objects. I simply check if physical interactions between robot and objects are valid.
Describe the bug
There are two observations/bugs I want to highlight.
When dropped from a height, nut penetrates through the hand and falls on the floor.
When it falls on the bolt, nut and bolt interpenetrate each other.
In both scenarios, collisions should take place between nut and hand, and between nut and bolt.
newbie to the sim2real world. This bug is similar to the question I raised earlier #1515. I am not sure if this qualifies as a bug or if I am making some mistake.
I import the newly added Factory Nut and Bolt environment and replace the Franka to Shadow Hand. Unlike #1515, I am not experimenting with contact sensor and adding physics material to objects. I simply check if physical interactions between robot and objects are valid.
Describe the bug
There are two observations/bugs I want to highlight.
In both scenarios, collisions should take place between nut and hand, and between nut and bolt.
Steps to reproduce
NutThread
class.NutThread
class.Set
disable_gravity
to False in held_asset inNutThread
class.Add
from omni.isaac.lab_assets import SHADOW_HAND_CFG
in factory_env_cfg and setrobot = SHADOW_HAND_CFG
inFactoryEnvCfg
class.System Info
Describe the characteristic of your environment:
Checklist
Acceptance Criteria
Collision should happen when:
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