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Releases: jhaakma/ashfall

v2.6.13

15 Nov 19:11
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  • b8d50b5 Release v2.6.13
  • 7cccca8 Fix performance impact from ingredient grilling
  • 33176f8 Remove broken attachLight nodes in cooking station meshes
  • d0bf4eb Improve stove door opening sound and animation

v2.6.12..v2.6.13

v2.6.12

13 Nov 14:10
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  • ee07ea2 Release v2.6.12
  • d8d6d1d Reduce number of branches dropped by trees + tidy up some code
  • 26cc0ca Fix shift+activate food to eat
  • 7a3632f Fix unlit lights from producing heat

v2.6.11..v2.6.12

v2.6.11

07 Nov 09:51
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  • 6d71717 Release v2.6.11
  • 84c2b2c Fix cook % not updating in tooltip
  • 2b1e719 Improve Redoran Hearth meshes
  • f791686 Attempt at fixing stuck condition spell bug

v2.6.10..v2.6.11

v2.6.10

07 Nov 02:44
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v2.6.9..v2.6.10

v2.6.9

07 Nov 02:14
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  • 4d78f73 Release v2.6.9
  • 7e0ece2 Fix water data not clearing when drinking
  • 66ae81c Make stove door animated and functional

v2.6.8..v2.6.9

v2.6.8

06 Nov 12:59
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  • 549ff98 Release v2.6.8
  • 9f99cc3 Add functionality for node-specific activation of water meshes
  • 602e94f Made chance to burn directly based on survival skill
  • b6b0e82 Remove old cooking system files

To create usable water mesh where only the part of the mesh that is made of water is activate-able, place the water parts of the mesh into a node called "ASHFALL_WATER_CLEAN" or "ASHFALL_WATER_DIRTY" and register the object as a "partial" activator type using the interop.

v2.6.7..v2.6.8

v2.6.7

06 Nov 04:41
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  • c969302 Release v2.6.7
  • f4111e5 Fix chain mesh on OAAB heaths
  • a402999 Add texture for OAAB hearth chain
  • b86824a Added cooking mechanics to OAAB hearths

v2.6.6..v2.6.7

v2.6.6

06 Nov 00:57
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  • 269d819 Release v2.6.6
  • 561d34f Remove accidental TR dependency from ESP

v2.6.5..v2.6.6

v2.6.5

05 Nov 10:42
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  • 6aa05de Release v2.6.5
  • 4f03ed7 Add compatibility with TR frying pan
  • 0d992d1 Add stoves to merchants and make dwemer stoves usable

Adds stoves to camping merchants. These are quite expensive and very heavy, but can be placed indoors, such as in a player home.
Additionally, the stoves found in Dwemer ruins are now dynamically replaced with usable ones.

v2.6.4..v2.6.5

v2.6.4

02 Nov 12:52
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  • 417f207 Release v2.6.4
  • d13faf6 Fix for legacy replaced campfires being extinguished
  • 00bf748 Food on replaced campfires now stays cooked
  • b3692ce Remove logging

Fix for legacy replaced campfires being extinguished

Campfires that were replaced before v2.6.0 were being extinguished when the player entered the cell, due to them not having the new "infinite" flag which prevents their fuel level from dropping below 1.0. This has been fixed. Any campfires you visited during v2.6.0-v2.6.3 will need to be re-lit

Food on replaced campfires now stays cooked

When a campfire is replaced and there were ingredients sitting on the grill, those ingredients will now be re-positioned to sit at the grill's height. This was an existing mechanic that had broken due to changes in campfire meshes.

Ingredients that can be grilled which are re-positioned this way will be set to a "cooked" state, and won't continue to burn. If you pick the ingredient up and place it back down, it will be able to burn again.

Finally, the "X has started to cook" no longer appears when you first enter a cell or when that ingredient has been placed by the CS.

v2.6.3..v2.6.4