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Generating a Rift
Bryn Stringer edited this page May 31, 2020
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- Collect the Undaunted Developer Book behind Vigrod's tent.
- Travel to an Interior cell you wish to clone.
- Use the power learnt from the book. Undaunted will scan the cell and export all references to \My Games\Skyrim Special Edition\SKSE\UndauntedRift.pas in SSE Edit script format.
- Edit the UndauntedRift.pas so line 5 contains the name of the cell you want to create and place it in your SSE Edit Edit Scripts folder:
SetElementEditValues(cell, 'EDID', '01_Undaunted_DwemerRuins01');
- Load SSE Edit and run the script on any cell in the target ESP. This tool is not limited to just adding to the Undaunted.esp.
- A new cell will be added to the ESP. Save the result.
Undaunted Optional steps:
- Load the cell in the Creation Kit. Add a 01_Undaunted_RiftEnteranceMarker where you want the player to start the rift.
- Place as many 01_Undaunted_RiftBattleMarker in the instance as you want. Each will spawn a Rift marked Bounty from undaunted.
- Place a 1_Undaunted_RiftExit fot the exit.
- Select the ground statics and build a Navmesh.
- Delete the Room markers. Could do proper portals etc but this game is 9 years old.