Releases: lerontonge/Mission-Data-Dash-for-AC-ACC-AM2
Mission Data Dash v1.0.5-beta
1.0.4-beta Unreleased
Fixed
- Tweaked some wonky graphics here and there.
Added
- Re-implemented tyre wear. At first, I didn't understand how tyre wear worked in AC, and I found out it was actually grip level. So it would start out at somewhere around 97% then it would ramp up to 100% as the tyres heated up, and the grip level increased, then as you do more laps the grip level would then decrease until you need a tyre change. Game/simhub doesnt output ACC tyre wear data. Which i found weird. It is what it is tho.
Changed
- Changed the way tyres were represented graphically. I used linear gauges with the raw values instead of rectangles with complicated formulas. Simpler. I'm a simple guy.
Fixed
- See above
- Tweaked some graphical glitches
Added
- A fuel gauge. Coz why not?
- Tyres app now shows slippage on individual tyres.
- Tyres app now blinks when ABS is active on individual tyres.
Changed
- Changed how the suspension is represented. Flipped the graphic and some numbers around because its more aestitically pleasing to see the compression going downwards. When you record your session with simhub and replay the session you can "see" the cornering. Suspension compresses in the front when heavy braking and unloads the rear. When turning left the right side compresses and the left side unloads. When accelerating you can see the front unloading and the rear compresses. You know. As with physics and all.
Todo
- Closer to figuring out how to fix/implement steering input.
- Continue to optimize/tweak, then add more features.
- Implement the above on other sims.
- Add ticks to fuel gauge.
- Take a break from this dash and focus on getting my LFM license.
Mission Data Dash v1.0.3-beta
Changelog
[1.0.3-beta]
Added
- Brake temp indicators are visible when the dash detects ACC. AC has no brake temp data.
- Added heat color change to tires and brakes according to Coach Dave Academy's optimum temps in ACC.
- Added a Suspension Travel graphic to the tires app(AC and ACC for now. Other sims calculate suspension compression differently so it still takes time). It is helpful when you record your session on simhub and replay it.
Changed
- Started Optimizing for ACC.
- Fattened the tired up a little bit.
Removed
- I could not find a metric for ACC Tyre wear in the telemetry data, so I scrapped it. (the % to be exact).
Todo
- Figure out how to fix/implement steering input.
- Pit Service Screen is still optimized for iRacing. I may fix it, or swap it out for something else.
- Continue to optimize, then add more features.
- Implement the above on other sims.
Mission Data Dash v1.0.2-beta
1.0.2-beta
Changed
- So I finally got the PSI down to 1 decimal place after realizing it was a switch inside simhub keeping it at 2 places.
- Disabled steering input gauge until I figure out how to fix it.
- Optimised several update intervals. I wouldn't want your game to sacrifice FPS to process this Dashboard. :-)
- Swapped the Pit Service Screen for the Full Standings table screen. The Pit Service Screen is still available when you touch the Tyre/Gear widget on the right.
- Hid/Disabled features that dont yet work properly: Pit service widget. Lap timing widget.
Fixed
- Fixed some typos in the changelog.
- Fixed the standings table on the Track Map Screen
- Fixed Relative Standings table.
- On the Pit Service Screen, changed pressure labels to PSI.
- Delta +/- Gauge was out of alignment by one pixel.
- I got the flags to work.
ToDo
- Figure out how to fix/implement steering input.
- Pit Service Screen is still optimized for iRacing. I may fix it, or swap it out for something else.
- Optimise, then add more features.
Mission Data Dash v1.0.1-beta
A Simhub dashboard for Assetto Corsa, Assetto Corsa Competizione, Automobilista 2, and more
While browsing on Race Department I found this dashboard, it was made for iRacing so it didn't have full functionality for the sims I play. So I did what any sane sim racer would do who also had some coding ability. I took it and made it my "own". All credit goes to sixaxis for the beautiful UI design of this dashboard. I could never. I'm a coder, not a designer.
Now that credit where due is out of the way. Upon closer inspection, you will see that my implementation of this dashboard is a little different from the original. This one is tweaked as per my requirements, for the sims that I race. I also added a few UI tweaks here and there while keeping with the original theme of the Dash.
Please note that this dash is no longer compatible/works well with iRacing because I threw out most of the code relevant to iRacing code and reworked the backend into something Assetto Corsa, Assetto Corsa Competizione and Automobilista 2, etc. could use through Simhub.
If you want this dash for iRacing then please use the original version here .
If you want MY version of the dash for iRacing you can sponsor me an iRacing subscription here. That way I can test it while I develop it.
There are still some kinks I need to work out which is why I added a 'beta' tag but I can say this dash is 98% functional.
I will continue to work on it and improve it whenever I get the time as I also have a life and a full time job.
Hope you enjoy it. Toodles.
Screenshots
Race Screen
Timing Screen
Opponent Gap
Track Map and Standings
Changelog
All notable changes to this project will be documented in this file.
1.0.0-beta
- Initial Release.
1.0.1-beta
Added
- Added RPM label.
- Added speed label(In Italian)
Fixed
- Fixed janky looking PSI, Temps, and Grip Levels on tyres app.
- Removed extra digit from Estimated lap time from 00:00.000 to 00:00.00.
- Realigned a lot of elements. You shouldnt notice any shifting from screen to screen.
Changed
- RPM changes color from green to red the higher the RPM.
- Reduced the precison on the PSI from 00.00 to 00.0 and reduced the update value to 1000ms.
- Took the edge off the 4 yellow shift indicators.
- Reduced the update time on Gap to Ahead, Behind and Gap to Leader to 1000ms.
Removed
- Nothing
Full Changelog: v1.0.0-beta-nightly...v1.0.1-beta
Mission Data Dash Nightly
This is the nightly release of the dashboard where I am testing and tweaking it every day.
Mission Data Dash
A Simhub dashboard for Assetto Corsa, Assetto Corsa Competizione, Automobilista 2, and more
While browsing on Race Department I found this dashboard, it was made for iRacing so it didn't have full functionality for the sims I play. So I did what any sane sim racer would do who also had some coding ability. I took it and made it my "own". All credit goes to sixaxis for the beautiful UI design of this dashboard. I could never. I'm a coder, not a designer.
Now that credit where due is out of the way. Upon closer inspection, you will see that my implementation of this dashboard is a little different from the original. This one is tweaked as per my requirements, for the sims that I race. I also added a few UI tweaks here and there while keeping with the original theme of the Dash.
Please note that this dash is no longer compatible/works well with iRacing because I threw out most of the code relevant to iRacing code and reworked the backend into something Assetto Corsa, Assetto Corsa Competizione and Automobilista 2, etc. could use through Simhub.
If you want this dash for iRacing then please use the original version here .
If you want MY version of the dash for iRacing you can sponsor me an iRacing subscription here. That way I can test it while I develop it.
There are still some kinks I need to work out which is why I added a 'beta' tag but I can say this dash is 98% functional.
I will continue to work on it and improve it whenever I get the time as I also have a life and a full time job.
Hope you enjoy it. Toodles.