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[WIP] Fix MCServerChunkGenerator #450
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Question 1: Is setting seed to a new world as done in 20ab0da the correct/intended way to go? |
Question 2: Does this piece of code: mcedit2/src/mceditlib/minecraft_server.py Lines 342 to 347 in 4bb98da
imply that generation of different dimensions are possible? I was under impression that spawn point in vanilla Minecraft must always be on Overworld, thus only Overworld can be generated by approach the MCServerChunkGenerator takes. Is this true?
If it is true, then what's the intended purpose of the mentioned piece of code? |
Question 3: What's the purpose of the following line in mcedit2/src/mceditlib/minecraft_server.py Line 364 in 4bb98da
The WorldEditor has no unload() method. What's the appropriate substitute? Closing and reopening, maybe?
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I can't open my world 1.16.3 in mcedit2 and mcedit1 i rinitialised my computer after i can't open any world was created in 1.15 and + idk for 1.14 i can open 1.8 save An error occurred while opening C:\Users\user\AppData\Roaming.minecraft\saves\tr bedrock Traceback (most recent call last): |
Hello @Kadack, This particular pull request if for fixing chunk generator which appears to have been broken during MCEdit 1 to MCEdit2 transition. I set out to fix it, but with lack of response from the project owner, I haven't been actively pursuing it anymore. This is not the place to report issues with MCEdit2. But with issue tracker gone, it appears that there is no such place anymore. |
Hello! I've set out to fix the
MCServerChunkGenerator
that appears to be just partially migrated tomceditlib
API. But the changes aren't quite that straightforward so I opened this WIP pull request for discussions.TODO list:
tempWorld
?generatorName
worlds