D3D12 Alpha 3
Pre-release
Pre-release
- Moved to hooking the syscall thunks ZwWaitForSingleObject and ZwWaitForMultipleObjects instead of IATHooks of WaitForMultipleObjects, etc. (Fixes tracing newer Denuvo titles such as Resident Evil 8)
- Added support for IDXGIFactory7 (Fixes Dirt 5)
- Made
EnumAdapterByGpuPreference
andEnumAdapterByLuid
portable - Force disabled ray tracing (we cannot expose this right nowas it needs VAs in buffers)
- Minor debugging fixes and debug work
- Minor memory aliasing fixes (incomplete)
Older traces made with the d3d12 alpha branches will not be compatible due to breaking changes.