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Update README.md
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nightmareci authored Aug 7, 2024
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Expand Up @@ -255,8 +255,7 @@ This option isn't available in all IDEs, however.
- Port to use SDL 2.0 so it (probably) works on all SDL 2.0-supported platforms.
- Change to a CMake build system.
- Convert all source code from C++ to C.
- Convert source code to UTF-8, so the Japanese comments are easy to work with
on modern systems. Text strings used in-game remain Shift-JIS, though.
- Convert everything to UTF-8.
- Move the script sources from merely being included in gamestart.c, out to
being individually compiled. Massively improves compile time on multi-core,
bad-single-threaded-performance systems.
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- Implement automated packaging of builds. At least support Windows, macOS, and
desktop Linux.
- Add a prerecorded copy of the default MIDI music and corresponding support
for the "simple" BGM type for non-MIDI formats, as an option for systems
without immediately working MIDI playback.

## Definitely Not Legal Advice

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