SkyPal v1.0.1
Adds the ability to change the collision layer type of individual references, even actors! For example, if you change an actor's collision layer type from the default "k_CHARACTER_CONTROLLER" to "k_PATH_PICKER" this will allow the player and other objects with collision to go right through them, and the actor will still be able to move around and interact with their environment.
Remember, you can use SkyPal.Has_Version(1, 0, 1, ">=") to make sure the new functionality is available before trying to call it.