Check the auto-build page for any possible latest version.
Changes since 4.3.0:
-
Tank:
- With a rage cooldown of 5 seconds, tank gets to throw a rock that does brutal damage.
- Updated backstab damage to be flat 500 DMG instead of by percentage of max health.
- Force spawn any pending tanks if CP is about to be captured
- Block red team able to capture CP while a tank is alive.
-
Hunter:
- Removed the unused/not-precached sound when pouncing
- He can no longer double jump after pouncing (he can still start pouncing after a double jump, though)
- Fixed pounces not connecting when landing on top of survivors
-
Jockey:
- Removed the unused/not-precached sound when pouncing
- He can no longer connect to survivors by just jumping, he must be using the rage pounce to do so
- Updated his description as it mentions he can't attack when on someone's head, while he in fact, can
- Fixed pounces not connecting when landing on top of survivors
- Added
sm_szf_jockey_movement_victim
andsm_szf_jockey_movement_attacker
convars
-
Stalker
- Increased stalker's backstab stun duration to 10 seconds
-
Charger
- Remove inconsistent end-of-charge crit
-
Overhaul zombie viewmodels
-
Update zombie damage scale aimed to lower on low survivors
-
Halfed Zombie Spy's knife damage
-
Remove Zombie Spy's damage dealt on backstab
-
Allow weapon switching during stun under 2x slower switch speed
-
Can now callout uncommon weapon to show glow outline, but without chat announce
-
Remove cooldown on calling out another weapon
-
Callout in chat now only shown if it's not glowing
-
Player calling out weapon now shows glow to itself
-
Remove unused moralevalue in config
-
Allow Spy to disguise as anyone except Spy
-
Decrease Warrior's Spirit's health on kill to 25
-
Remove infected/Tank speed boost while on fire
-
Update infected models to fix crash related to l4d2 particles
-
Fix
sm_szf_melee_ignores_teammates
when using Disciplinary Action -
Remove grace period boost