Peer2Peer Connector is a WebSocket server designed to establish and manage real-time, low-latency connections between clients. It is the core component for enabling seamless peer-to-peer interactions and room management, making it an ideal solution for applications that require real-time data exchange and collaboration.
- Peer2Peer Connector allows multiple clients to connect and communicate with each other in real-time. Upon connection, each client receives a unique identifier, which is used to manage and route messages between peers.
- This unique identifier ensures that messages are accurately directed, whether the communication is between two clients or within a group or room.
- Peer2Peer Connector supports the creation and management of virtual rooms, where clients can dynamically join, leave, or be removed from rooms.
- Each room is identified by a unique room ID, allowing clients to join rooms based on their needs. This feature is ideal for applications like chat rooms, collaborative workspaces, or multiplayer games.
- Peer2Peer Connector is specifically designed to facilitate the establishment of WebRTC (Web Real-Time Communication) connections between clients. WebRTC enables direct peer-to-peer communication, allowing for high-quality video, audio, and data sharing without intermediaries.
- The server acts as a signaling channel, enabling clients to exchange the necessary signaling data (such as SDP and ICE candidates) required to set up a WebRTC connection seamlessly.
- Peer2Peer Connector efficiently routes messages between clients, ensuring accurate and timely delivery of data. It supports various message types, including
connect
,create_room
,offer
,answer
,candidate
, and generalmessage
. - In addition to message routing, Peer2Peer Connector offers robust error handling. If a client attempts to send a message to a non-existent peer or fails to provide the necessary data for a WebRTC connection, the server responds with clear error messages, guiding the client in resolving the issue.
Connect
: Used to initiate a connection with another client. This message should include data such as the SDP and candidate information.Offer
: Part of the WebRTC connection process, sent by a client to initiate a peer-to-peer connection.Answer
: Sent in response to anoffer
, completing the WebRTC connection setup.Candidate
: Contains ICE candidate information necessary for establishing the WebRTC connection.Message
: General-purpose message type for sending data between connected clients.Create_Rom
: Used to create a new room. The message should include theroom
and optionally thename
of the room, insidedata
field.Join_Room
: Used to join a room. The message should include theroom
insidedata
field.Leave_Room
: Used to leave a room. The message should include theroom
insidedata
field.End_Room
: Used to end a room. The message should include theroom
insidedata
field.
For full documentation Visit here
We welcome contributions to the Peer2Peer Connector project! Here's how you can get involved:
- Fork the Repository: Start by forking the repository and cloning it to your local machine.
- Create a New Branch: Work on your changes in a separate branch. This makes it easier to manage different features or fixes.
- Write and Test Your Code: Make sure your changes are well-tested. You can self-host the server if you want to test it locally.
- Submit a Pull Request: Once your changes are ready, submit a pull request for review. Be sure to include a detailed description of what your changes do.
For testing, you can use the following link to interact with a live instance of the Peer2Peer Connector: peer2peerconnector.shankarammai.com.np.
If you'd like to self-host the server for testing:
- Clone the repository.
- Follow the setup instructions in the documentation.
- Run the server locally and use WebRTC clients to connect and test the functionality.
We appreciate your contributions and look forward to collaborating with you!