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Committing things from last commit
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Committing things from last commit that weren't saved beforehand
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shieldgenerator7 committed Mar 22, 2016
1 parent f833265 commit ca2a4cc
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Showing 2 changed files with 6 additions and 2 deletions.
6 changes: 5 additions & 1 deletion Assets/Scenes/TutScene01b.unity
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Expand Up @@ -14550,7 +14550,11 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 11477714, guid: 5913bd1e88aefff4988c7dfee6595611, type: 2}
propertyPath: gravityImmuneTimeAmount
value: 0.2
value: 0.15
objectReference: {fileID: 0}
- target: {fileID: 11477714, guid: 5913bd1e88aefff4988c7dfee6595611, type: 2}
propertyPath: gGIDCinit
value: 2
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 5913bd1e88aefff4988c7dfee6595611, type: 2}
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2 changes: 1 addition & 1 deletion Assets/Scripts/PlayerController.cs
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Expand Up @@ -12,7 +12,7 @@ public class PlayerController : MonoBehaviour {
public float gravityImmuneTime = 0f;//Merky is immune to gravity until this time
public float gravityImmuneTimeAmount = 0.2f;//amount of time Merky is immune to gravity after landing (in seconds)
private int giveGravityImmunityDelayCounter = -1;//used to delay granting gravity immunity until the next cycle
public int gGIDCinit = 2;
public int gGIDCinit = 2;//note: this may go away once the teleport lookahead detector is improved

public GameObject teleportStreak;
public GameObject teleportStar;
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