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Vali tram speed boost instead of slow #16855

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blackdav123
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@blackdav123 blackdav123 commented Dec 29, 2024

About The Pull Request

Tram vali now gives the user a 0.5 speed boost for 1 second and 15 stamina on hit instead of inflicting 2 slowdown for 1 second on the target.

Why It's Good For The Game

The slow from tramadol is obnoxiously large and unlike most other sources of slowdown you cant dodge it.

Switching this to a speed boost lets vali keep its chasing and kiting niche without punishing xenos for daring to fight in melee range.

**note: this probably needs a testmerge to make sure the speed boost isnt too low/high in practice

Changelog

🆑
balance: Vali tram now provides a speed boost and restores stamina when hitting an enemy instead of dealing slowdown.
/:cl:

@tgstation-server tgstation-server added the Balance Changes to functionality that modifies how effective certain methods are at powergaming. label Dec 29, 2024
@Looking4bros
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Looking4bros commented Dec 29, 2024

0.5 speedboost AND stamina might be a bit much. Comparatively Para in suit gives -0.1, and Neuraline gives -0.3. And it's fairly notable if you use it.

Good change though.

Additional information, For comparative numbers.

Larmor is 0.2 slowdown

Marmor is 0.5

Harmor is 0.7.

@Pariah919
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Pariah919 commented Dec 29, 2024

This seems like a massive nuclear bomb to vali disguised as a 'rework' really. This kills basically its only actual offensive component to make it just incentivise being a meatshield for beanos to get free FF off or for people to laugh at the absurd EHP it can give you sometimes.
I might not like it conceptually as a module (it says a lot to how flimsy the design is that removing tram slowdown makes it go from good to trollpick) but this is pretty harsh and makes valitards even more annoying to have as teammates as marine.

@Woker2004
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The reason people use tram in the first place. IS FOR THE SLOWDOWN ON XENO

@ButterChugger
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Doesn't matter. Keep the marine nerfs coming.

@yyzsong
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yyzsong commented Dec 29, 2024

Good change. Giving marines free access to such a high degree of slowdown as a melee option is a very weird decision. Should probably also make the speedboost applicable to yourself or your allies on a hit with help intent, but that might be stepping on bica vali's toes a bit.

@Mrrpip
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Mrrpip commented Dec 29, 2024

0.5 speedboost AND stamina might be a bit much. Comparatively Para in suit gives -0.1, and Neuraline gives -0.3. And it's fairly notable if you use it.

Good change though.

Additional information, For comparative numbers.

Larmor is 0.2 slowdown

Marmor is 0.5

Harmor is 0.7.

It's referring to the sword's version of Tramadol, not the suit boost. That said, it does mean you can use both the Tramadol and Paracetamol speed boosts in tandem.

@iforgotmeword
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holy shit im going to eat so good if this gets in
speed merge now
(note: im looking at this from a vali-shotgunner POV. a pure-melee is not going to have a good time with this one)

@Lumipharon
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0.5 slowdown is a fucking absurdly high speedboost, wtf

@yyzsong
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yyzsong commented Dec 30, 2024

0.5 slowdown is a fucking absurdly high speedboost, wtf

2 slowdown as an absurdly fucking high slowdown so it evens out

@Lauwma
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Lauwma commented Dec 30, 2024

I'm curious on how it will turn out

@Coastfront
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Coastfront commented Dec 30, 2024

A hand cast too far burns over the candle held in another grip; Vali's strength is doomed to defeat itself.

Vali used as it was "meant" to be, torn from the spine of applying slowdown becomes a wall that can only endure, beloved more by what pains it than those whose home is its shadow.
Melee Vali is only actually threatening under the context of disrupting enemy movement and positioning. It struggles to do that considerably more when instead of disrupting something their opponent can do (slowing them down, being a physical obstacle, etc) it instead bolsters itself (Speeding up the vali marine, so that the xeno can shuffle around you and run away, as you outpace your friends chasing it and die alone.)

However, Vali is also persistently scorned by virtue of it being somewhat poorly thought out. Vali losing its "best" aspect (Decreed by its place next to almost nothing else) will almost definitely make melee vali a hindrance to the marines, with the present alternative being tramadol vali remaining miserable to deal with in general, punishing xenos for engaging in their main form of combat.

Without touching on gun Vali, I would argue this a decent direction to view the sword chemical effects with, but would argue that vali probably needs a deeper rework to be less bipolar in its actual balancing.
Touching on gun Vali: Gun Vali is abominable the same as a fire using itself for fuel. It's something that was very obviously not thought about when vali was originally designed, has outright none of the flaws of vali while retaining its entire gimmick of survivability.
And yet to run and walk is the charge of the same limb, both gun vali and melee vali are rooted in the same flawed system that needs more than this to be fixxed.
This is a nerf naming itself a rework;Who should have come as a larger rework to vali instead

@SimplySmiley123
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SimplySmiley123 commented Dec 30, 2024

A hand cast too far burns over the candle held in another grip; Vali's strength is doomed to defeat itself.

Vali used as it was "meant" to be, torn from the spine of applying slowdown becomes a wall that can only endure, beloved more by what pains it than those whose home is its shadow. Melee Vali is only actually threatening under the context of disrupting enemy movement and positioning. It struggles to do that considerably more when instead of disrupting something their opponent can do (slowing them down, being a physical obstacle, etc) it instead bolsters itself (Speeding up the vali marine, so that the xeno can shuffle around you and run away, as you outpace your friends chasing it and die alone.)

However, Vali is also persistently scorned by virtue of it being somewhat poorly thought out. Vali losing its "best" aspect (Decreed by its place next to almost nothing else) will almost definitely make melee vali a hindrance to the marines, with the present alternative being tramadol vali remaining miserable to deal with in general, punishing xenos for engaging in their main form of combat.

Without touching on gun Vali, I would argue this a decent direction to view the sword chemical effects with, but would argue that vali probably needs a deeper rework to be less bipolar in its actual balancing. Touching on gun Vali: Gun Vali is abominable the same as a fire using itself for fuel. It's something that was very obviously not thought about when vali was originally designed, has outright none of the flaws of vali while retaining its entire gimmick of survivability. And yet to run and walk is the charge of the same limb, both gun vali and melee vali are rooted in the same flawed system that needs more than this to be fixxed. This is a nerd naming itself a rework;Who should have come as a larger rework to vali instead

Plus the speed boost will be annoyingly jarring if you can't keep it going with each swing, as every sort of speed boost like this in every damn video game is more of a hinderance, disrupting your movement more then helping.

@Lumipharon
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0.5 slowdown is a fucking absurdly high speedboost, wtf

2 slowdown as an absurdly fucking high slowdown so it evens out

Speed increases are hugely, HUGELY more problematic than slowdowns since the less slowdown you have, the more benefit you get from it. Speed boosts essentially multiply

@tttruancy
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tttruancy commented Dec 30, 2024

I love that the chemical effects of vali are so unsubstantiated and goofy lorewise that you can make this change and nobody will raise concerns about it not making sense.

That said, I think this could be fun, letting spear users kite more effectively and letting machete/gun users dive really far and die unrecoverable (my favorite)

@DrAmazing343
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lore implications

lmao. I would love to dive into lore stuff but it’s barely a consideration at all for balance, I think. As a Vali addict, I feel like Tricord is hugely slept on with the Shatter effect as a similar xeno punish, but regardless this is gonna be a meme and little else.

@yyzsong
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yyzsong commented Jan 1, 2025

Speed increases are hugely, HUGELY more problematic than slowdowns since the less slowdown you have, the more benefit you get from it. Speed boosts essentially multiply

Maybe but vali slowdown was so fucking annoying it balances out

@Kuro020
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Kuro020 commented Jan 1, 2025

Another day, another vali nerf. Except this isn't a nerf, this is a giga buff, I don't think you know how big -0.5 move speed is, for reference tyr 1 slowdown is 0.3

Furthermore, I dont find that vali tramadol is a problem by itself, its been around for a long time and its one of the only ways vali is useful for the team

Aka

No

@Kuro020 Kuro020 closed this Jan 1, 2025
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