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Merge pull request #7 from tu-studio/lfe_support #41

Merge pull request #7 from tu-studio/lfe_support

Merge pull request #7 from tu-studio/lfe_support #41

name: Audio Matrix
on:
workflow_dispatch: # lets you run a build from github.com
# Runs the workflow on push events but only for the main branch
push:
branches:
- main
# This is needed otherwise the github.ref is not set with ref/tags/v...
tags:
- 'v*.*.*'
# When pushing new commits, cancel any running builds on that branch
concurrency:
group: ${{ github.ref }}
cancel-in-progress: true
env:
PROJECT_NAME: audio-matrix
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
# Use up to 4 cpus to build
CMAKE_BUILD_PARALLEL_LEVEL: 4
# Name of the build directory
BUILD_DIR: build
jobs:
cmake-build_and_ctest:
name: ${{ matrix.name }}
strategy:
fail-fast: false # show all errors for each platform (vs. cancel jobs on error)
matrix:
os: [macos-latest, ubuntu-latest]
include:
- os: macOS-latest
name: macOS
ccache: ccache
- name: Linux
os: ubuntu-latest
ccache: ccache
# - os: windows-latest
# name: Windows
# ccache: sccache
runs-on: ${{ matrix.os }}
steps:
#A simple printout of the matrix
- name: printout
shell: bash
run: |
echo ${{ github.ref }}
echo "matrix.name=${{ matrix.name }}";
echo "matrix.os=${{ matrix.os }}";
echo "matrix.ccache=${{ matrix.ccache }}";
# We need the osxutils to get the codesign and notorization tools
# We need to install ccache here for Windows to grab the right version
- name: install deps
shell: bash
run: |
if [ "${{ matrix.name }}" == "macOS" ]; then
brew install osxutils jack liblo
echo "brew prefix: $(brew --prefix)"
elif [ "${{ matrix.name }}" == "Linux" ]; then
sudo apt-get update && sudo apt install jackd2 libjack-jackd2-dev liblo-dev
# elif [ "${{ matrix.name }}" == "Windows" ]; then
# choco install ccache
else
echo "Unknown OS";
fi;
# With this we checkout to our repo
- name: get repo and submodules
uses: actions/checkout@v4
# Here we get the submodules like juce
with:
submodules: true
# Using the ccache action to store the build cache and speed up the next builds
- name: ccache
uses: hendrikmuhs/ccache-action@main
with:
key: v4-${{ matrix.os }}-${{ env.BUILD_TYPE }}
variant: ${{ matrix.ccache }}
# Typical cmake configuration with default generator
# With DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" we can build universal binaries for apple computers
- name: cmake configure
shell: bash
run: |
if [ "${{ matrix.name }}" == "macOS" ]; then
cmake -B build -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DBUILD_TESTS=ON
# elif [ "${{ matrix.name }}" == "Windows" ]; then
# cmake -B build -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DCMAKE_C_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_CXX_COMPILER_LAUNCHER=${{ matrix.ccache }} -DBUILD_TESTS=ON
elif [ "${{ matrix.name }}" == "Linux" ]; then
cmake -B build -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DCMAKE_C_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_CXX_COMPILER_LAUNCHER=${{ matrix.ccache }} -DBUILD_TESTS=ON
else
echo "Unknown OS";
fi;
# Build the project
- name: cmake build
shell: bash
run: cmake --build build --config ${{ env.BUILD_TYPE }} --parallel ${{ env.CMAKE_BUILD_PARALLEL_LEVEL }}
# Test the project
- name: ctest
working-directory: ${{github.workspace}}/build/test
run: ctest -VV
# Declaring the product name and the packaging directory
- name: declare artefact variables
shell: bash
run: |
echo "PACKAGE_DIR=artefacts/${{ env.PROJECT_NAME }}-${{ matrix.name}}" >> $GITHUB_ENV
echo "PRODUCT_NAME=${{ env.PROJECT_NAME }}-${{ matrix.name }}" >> $GITHUB_ENV
# Moving the artefacts to a packaging directory
- name: move artefacts
shell: bash
run: |
mkdir -p ${{ env.PACKAGE_DIR }}
mv "${{ env.BUILD_DIR }}/${{ env.PROJECT_NAME }}" ${{ env.PACKAGE_DIR }};
# We need to import the apple developer certificate so that we can codesign our binaries
- name: import certificates (macOS)
uses: apple-actions/import-codesign-certs@v2
if: ${{ matrix.name == 'macOS' }}
with:
# GitHub encrypted secrets
p12-file-base64: ${{ secrets.DEV_ID_APP_CERT }}
p12-password: ${{ secrets.DEV_ID_APP_PWD }}
# Codesigning all the binaries
- name: codesign (macOS)
if: ${{ matrix.name == 'macOS' }}
run: |
codesign --force -s "${{ secrets.DEV_ID_APP }}" -v "${{ env.PACKAGE_DIR }}/${{ env.PROJECT_NAME }}" --deep --strict --options=runtime --timestamp;
# The standalone needs to have specific entitlements, which we need to add when we codesign the files. Since we have set the entitlements in the CMakeLists.txt we can use the generated file in the location below
# codesign --entitlements "${{ env.BUILD_DIR }}/${PLUGINS[$index]}/${PLUGINS[$index]}_artefacts/JuceLibraryCode/${PLUGINS[$index]}_Standalone.entitlements" --force -s "${{ secrets.DEV_ID_APP}}" -v "${{ env.PACKAGE_DIR }}/${PLUGIN_RELEASE_NAMES[$index]}.app" --deep --strict --options=runtime --timestamp;
# Here we check the code signitures
codesign -dv --verbose=4 "${{ env.PACKAGE_DIR }}/${{ env.PROJECT_NAME }}";
# Zip the artefact
- name: zip artefacts
working-directory: ${{github.workspace}}/artefacts
shell: bash
run: |
if [ "${{ matrix.name }}" == "macOS" ]; then
zip -vr ${{ env.PRODUCT_NAME }}.zip ${{ env.PRODUCT_NAME }}/ -x "*.DS_Store"
# elif [ "${{ matrix.name }}" == "Windows" ]; then
# tar -a -c -f ${{ env.PRODUCT_NAME }}.zip ${{ env.PRODUCT_NAME }}/
elif [ "${{ matrix.name }}" == "Linux" ]; then
zip -r ${{ env.PRODUCT_NAME }}.zip ${{ env.PRODUCT_NAME }}/
else
echo "Unknown OS";
fi;
# Let's now notarize the zip file and with it all its contents / binaries
- name: notarize (macOS)
working-directory: ${{github.workspace}}/artefacts
if: ${{ matrix.name == 'macOS' }}
run: |
# In contrast to dmg files zip files do not need to be codesigned before notarization
xcrun notarytool submit ${{ env.PRODUCT_NAME }}.zip --apple-id ${{ secrets.APPLE_DEV_ID }} --password ${{ secrets.APPLE_DEV_PWD }} --team-id ${{ secrets.TEAM_ID }} --wait
# Then we need to unzip it and staple the ticket for the gatekeeper to all binaries
# Since we have no app file or vst3 file we can not staple the ticket on the excutable
# This is only a problem when the user has no internet connection
- name: upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ env.PRODUCT_NAME }}.zip
path: artefacts/${{ env.PRODUCT_NAME }}.zip
release:
if: startsWith(github.ref, 'refs/tags/')
runs-on: ubuntu-latest
needs: cmake-build_and_ctest
steps:
- name: Get Artifacts
uses: actions/download-artifact@v4
- name: Create Release
uses: softprops/action-gh-release@v2
with:
files: |
*/*.zip