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new todo

new todo #149

name: SeamLess Plugin Suite
on:
workflow_dispatch: # lets you run a build from github.com
# Runs the workflow on push events but only for the develop branch
push:
branches:
- main
# This is needed otherwise the github.ref is not set with ref/tags/v...
tags:
- 'v*.*.*'
# When pushing new commits, cancel any running builds on that branch
concurrency:
group: ${{ github.ref }}
cancel-in-progress: true
env:
PROJECT_NAME: seamless-plugin-suite
PLUGINS: (SeamLess_Client SeamLess_Main)
PLUGIN_RELEASE_NAMES: ("SeamLess Client" "SeamLess Main")
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
# Use up to 4 cpus to build juceaide, etc
CMAKE_BUILD_PARALLEL_LEVEL: 4
# Name of the build directory
BUILD_DIR: build
jobs:
cmake-build_and_ctest:
name: ${{ matrix.name }}
strategy:
fail-fast: false # show all errors for each platform (vs. cancel jobs on error)
matrix:
os: [macos-latest, windows-latest, ubuntu-latest]
include:
- os: macOS-latest
name: macOS
ccache: ccache
- os: windows-latest
name: Windows
ccache: sccache
- name: Linux
os: ubuntu-latest
ccache: ccache
runs-on: ${{ matrix.os }}
steps:
#A simple printout of the matrix
- name: printout
shell: bash
run: |
echo ${{ github.ref }}
PLUGINS=${{ env.PLUGINS }}
PLUGIN_RELEASE_NAMES=${{ env.PLUGIN_RELEASE_NAMES }}
# !{array[@]} gives the index of the array
for index in ${!PLUGINS[@]}; do
echo "PLUGIN=${PLUGINS[$index]}";
echo "PLUGIN_RELEASE_NAME=${PLUGIN_RELEASE_NAMES[$index]}";
echo "matrix.name=${{ matrix.name }}";
echo "matrix.os=${{ matrix.os }}";
echo "matrix.ccache=${{ matrix.ccache }}";
done
# We need the osxutils to get the codesign and notorization tools
# We need to install ccache here for Windows to grab the right version
- name: install deps
shell: bash
run: |
if [ "${{ matrix.name }}" == "macOS" ]; then
brew install osxutils
elif [ "${{ matrix.name }}" == "Windows" ]; then
choco install ccache
elif [ "${{ matrix.name }}" == "Linux" ]; then
sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxcomposite-dev libxcursor-dev libxext-dev libxinerama-dev libxrandr-dev libxrender-dev
else
echo "Unknown OS";
fi;
# With this we checkout to our repo
- name: get repo and submodules
uses: actions/checkout@v3
# Here we get the submodules like juce
with:
submodules: true
# Using the ccache action to store the build cache and speed up the next builds
- name: ccache
uses: hendrikmuhs/ccache-action@main
with:
key: v3-${{ matrix.os }}-${{ env.BUILD_TYPE }}
variant: ${{ matrix.ccache }}
# Typical cmake configuration with default generator
# With DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" we can build universal binaries for apple computers
- name: cmake configure
shell: bash
run: cmake -B build -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DCMAKE_C_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_CXX_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
# Build the project
- name: cmake build
shell: bash
run: cmake --build build --config ${{ env.BUILD_TYPE }} --parallel ${{ env.CMAKE_BUILD_PARALLEL_LEVEL }}
# Test the project
- name: ctest
working-directory: ${{github.workspace}}/build
run: ctest --verbose
# Declaring the product name and the packaging directory
- name: declare artefact variables
shell: bash
run: |
echo "PACKAGE_DIR=artefacts/${{ env.PROJECT_NAME }}-${{ matrix.name}}" >> $GITHUB_ENV
echo "PRODUCT_NAME=${{ env.PROJECT_NAME }}-${{ matrix.name }}" >> $GITHUB_ENV
# Moving the artefacts to a packaging directory
- name: move artefacts
shell: bash
run: |
mkdir -p ${{ env.PACKAGE_DIR }}
PLUGINS=${{ env.PLUGINS }}
PLUGIN_RELEASE_NAMES=${{ env.PLUGIN_RELEASE_NAMES }}
for index in ${!PLUGINS[@]}; do
mv "${{ env.BUILD_DIR }}/${PLUGINS[$index]}/${PLUGINS[$index]}_artefacts/${{ env.BUILD_TYPE }}/VST3/${PLUGIN_RELEASE_NAMES[$index]}.vst3" ${{ env.PACKAGE_DIR }};
if [ "${{ matrix.name }}" == "macOS" ]; then
mv "${{ env.BUILD_DIR }}/${PLUGINS[$index]}/${PLUGINS[$index]}_artefacts/${{ env.BUILD_TYPE }}/AU/${PLUGIN_RELEASE_NAMES[$index]}.component" ${{ env.PACKAGE_DIR }};
mv "${{ env.BUILD_DIR }}/${PLUGINS[$index]}/${PLUGINS[$index]}_artefacts/${{ env.BUILD_TYPE }}/Standalone/${PLUGIN_RELEASE_NAMES[$index]}.app" ${{ env.PACKAGE_DIR }};
elif [ "${{ matrix.name }}" == "Windows" ]; then
mv "${{ env.BUILD_DIR }}/${PLUGINS[$index]}/${PLUGINS[$index]}_artefacts/${{ env.BUILD_TYPE }}/Standalone/${PLUGIN_RELEASE_NAMES[$index]}.exe" ${{ env.PACKAGE_DIR }};
elif [ "${{ matrix.name }}" == "Linux" ]; then
mv "${{ env.BUILD_DIR }}/${PLUGINS[$index]}/${PLUGINS[$index]}_artefacts/${{ env.BUILD_TYPE }}/Standalone/${PLUGIN_RELEASE_NAMES[$index]}" ${{ env.PACKAGE_DIR }};
else
echo "Unknown OS";
fi;
done;
# We need to import the apple developer certificate so that we can codesign our binaries
- name: import certificates (macOS)
uses: apple-actions/import-codesign-certs@v1
if: ${{ matrix.name == 'macOS' }}
with:
# GitHub encrypted secrets
p12-file-base64: ${{ secrets.DEV_ID_APP_CERT }}
p12-password: ${{ secrets.DEV_ID_APP_PWD }}
# Codesigning all the binaries
- name: codesign (macOS)
if: ${{ matrix.name == 'macOS' }}
run: |
PLUGINS=${{ env.PLUGINS }}
PLUGIN_RELEASE_NAMES=${{ env.PLUGIN_RELEASE_NAMES }}
for index in ${!PLUGINS[@]}; do
codesign --force -s "${{ secrets.DEV_ID_APP}}" -v "${{ env.PACKAGE_DIR }}/${PLUGIN_RELEASE_NAMES[$index]}.vst3" --deep --strict --options=runtime --timestamp;
codesign --force -s "${{ secrets.DEV_ID_APP}}" -v "${{ env.PACKAGE_DIR }}/${PLUGIN_RELEASE_NAMES[$index]}.component" --deep --strict --options=runtime --timestamp;
# The standalone needs to have specific entitlements, which we need to add when we codesign the files. Since we have set the entitlements in the CMakeLists.txt we can use the generated file in the location below
codesign --entitlements "${{ env.BUILD_DIR }}/${PLUGINS[$index]}/${PLUGINS[$index]}_artefacts/JuceLibraryCode/${PLUGINS[$index]}_Standalone.entitlements" --force -s "${{ secrets.DEV_ID_APP}}" -v "${{ env.PACKAGE_DIR }}/${PLUGIN_RELEASE_NAMES[$index]}.app" --deep --strict --options=runtime --timestamp;
# Here we check the code signitures
codesign -dv --verbose=4 "${{ env.PACKAGE_DIR }}/${PLUGIN_RELEASE_NAMES[$index]}.vst3";
codesign -dv --verbose=4 "${{ env.PACKAGE_DIR }}/${PLUGIN_RELEASE_NAMES[$index]}.component";
codesign -dv --verbose=4 "${{ env.PACKAGE_DIR }}/${PLUGIN_RELEASE_NAMES[$index]}.app";
done;
# Zip the artefact
- name: zip artefacts
working-directory: ${{github.workspace}}/artefacts
shell: bash
run: |
if [ "${{ matrix.name }}" == "macOS" ]; then
zip -vr ${{ env.PRODUCT_NAME }}.zip ${{ env.PRODUCT_NAME }}/ -x "*.DS_Store"
elif [ "${{ matrix.name }}" == "Windows" ]; then
tar -a -c -f ${{ env.PRODUCT_NAME }}.zip ${{ env.PRODUCT_NAME }}/
elif [ "${{ matrix.name }}" == "Linux" ]; then
zip -r ${{ env.PRODUCT_NAME }}.zip ${{ env.PRODUCT_NAME }}/
else
echo "Unknown OS";
fi;
# Let's now notarize the zip file and with it all its contents / binaries
- name: notarize (macOS)
working-directory: ${{github.workspace}}/artefacts
if: ${{ matrix.name == 'macOS' }}
run: |
# In contrast to dmg files zip files do not need to be codesigned before notarization
xcrun notarytool submit ${{ env.PRODUCT_NAME }}.zip --apple-id ${{ secrets.APPLE_DEV_ID }} --password ${{ secrets.APPLE_DEV_PWD }} --team-id ${{ secrets.TEAM_ID }} --wait
# Then we need to unzip it and staple the ticket for the gatekeeper to all binaries
unzip ${{ env.PRODUCT_NAME }}.zip && rm ${{ env.PRODUCT_NAME }}.zip
cd ${{ env.PRODUCT_NAME }}
PLUGINS=${{ env.PLUGINS }}
PLUGIN_RELEASE_NAMES=${{ env.PLUGIN_RELEASE_NAMES }}
for index in ${!PLUGINS[@]}; do
xcrun stapler staple "${PLUGIN_RELEASE_NAMES[$index]}.vst3";
xcrun stapler staple "${PLUGIN_RELEASE_NAMES[$index]}.component";
xcrun stapler staple "${PLUGIN_RELEASE_NAMES[$index]}.app";
done;
cd ..
# And finally zip it again
zip -vr ${{ env.PRODUCT_NAME }}.zip ${{ env.PRODUCT_NAME }}/ -x "*.DS_Store"
- name: upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ env.PRODUCT_NAME }}.zip
path: artefacts/${{ env.PRODUCT_NAME }}.zip
release:
if: startsWith(github.ref, 'refs/tags/')
runs-on: ubuntu-latest
needs: cmake-build_and_ctest
steps:
- name: Get Artifacts
uses: actions/download-artifact@v3
- name: Create Release
uses: softprops/action-gh-release@v1
with:
files: |
*/*.zip