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v1.4.0 - Multithreading!

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@vexx32 vexx32 released this 21 Jan 06:00
· 65 commits to master since this release

Fixes

  • Uses Winding path fill mode to avoid text overlaps creating gaps
  • Adjust distance steps to be wider when using more padding
  • Reuse words' GraphicsPath when rendering instead of re-creating the object
  • Modifications to verbose output to simplify and focus on what's important
  • Change default padding value to 3.5

New Stuff

  • Add -ExcludeWord to specify custom excluded words
  • Add -AllowStopWords to ignore the default exclusions
  • Multithreaded word crunching! Crunch 800,000 words in mere moments and start rendering right away!