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Ideally someone more familiar with Blender would be able to point out a bunch of weirdness in my plugin implementation in 5 minutes. I constantly feel like I'm doing things the wrong way, and no amount of browsing the documentation or looking at how Cycles does things has helped with that. Cycles mostly just passes the Blender datastructures to the C++ side, and deals with it there, and I couldn't find many examples of actually fully using this bpy.types.RenderEngine to integrate a 3rd party renderer, so this has mostly been (slow) trial and error to get here. I feel like I've gotten 80% of the way there, but I'm really stuck on the last 20%
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