Releases
v_04.1
What can this do?
Tribute to all who starred or contributed to the project
Generate 3D Terrain Procedurally
An Highly abstracted API for OpenGL which can be reused by other projects
Foliage and custom model importer and renderer
Pack Projects into completely portable .terr3dpack
files
A Texture Store Powered By PolyHaven
Export Terrain mesh as OBJ
Easy and User-friendly UI
Autosave and backup projects
Caching system
Asset Management
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A proper 3D viewer
Sea with waves and custom color
Video Tutorials(Youtube )
A Node based as well as Layer based workflow
Save the project(custom .terr3d
files)
Height map visualizer in node editor
Wireframe mode
Custom Lighting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreaded Mesh Generation
Lua scripting to add custom algorithms
Export to heightmaps(both PNG and also custom format)
Custom Skyboxes
Completely usable 3D procedural modelling and texturing pipeline
You can’t perform that action at this time.