Releases: Jaysmito101/TerraForge3D
Version 2.3
What's New?
Shader Node Editor
A blender like node editor for shaders.
Texture Baker
A new and advanced way for baking and exporting Textures.
Added Linux Support
Now TerraForge3D is supported natively on linux.
PBR Renderer
Now TerraForge3D has a Physically Based Renderer for high quality preview
New Modules API
Now you can extend TerraForge3D however you want and write custom plugins using the powerful TerraForge3D SDK.
Refactored Codebase
Not a big thing from users point of view but for anyone wanting to develop TerraForge3D its a huge deal. The codebase has been massively cleaned up.
There has been several small fixes and additions which are not mentioned here.
Some Relevant PRs
- Change directories in includes to lowercase by @lunaboards-dev in #26
- Fix pixel alignment kept at default when loading textures from STBI by @ltjax in #27
- Fix uniform IDs not being initialized by @ltjax in #28
- Added Doxygen Support by @Jaysmito101 in #29
- Linux build fixes. by @MalikuMane in #30
- Linux fix paths by @fiplox in #32
New Contributors
- @lunaboards-dev made their first contribution in #26
- @ltjax made their first contribution in #27
- @MalikuMane made their first contribution in #30
- @fiplox made their first contribution in #32
Full Changelog: v2.2...v2.3
Version 2.2
Features
TerraForge3D has got a series of features. Listing all of them is a very difficult task. Here are some of the major features.
GPU Powered Terrain Generation
TerraForge3D utilizes the power of your GPU to generate the terrains blazing fast. TerraForge3D utilizes OpenCL 2.0 to use your GPU. With GPU mesh generation you can work with extremely huge meshs in realtime.
CPU Powered Terrain Generation
There are somethings which cannot possible be done on a GPU as efficiently(like the node editor) so you can optionally mix GPU generation with CPU generation to get more control. Also if you GPU doesnt support OpenCL 2.0 you can still use the CPU mesh Generation. Also TerraForge's CPU Mesh Generation algorithms are made keeping efficiency and speed in mind thus they are extremely fast.
No Limit on Resolution
Most terrain generation applications limit you to a certain maximum resolution or only certain resolutions like (128, 256, ...) but not TerraForge3D! TerraForge3D Allows you to work with any resolution you can imagine of.
Advanced Node Editor
TerraForge3D has a very advanced Node Editor with 40+ different nodes which let you completely control how the terrain is generated. You can even use mathematical functions to shape your terrain!
Physically Based Erosion
TerraForge3D has several erosion algorithms(hydraulic, wind, ...) which lets you simulate the simulation on you procedurally generated terrains giving it an extra touch of realism. These algorithms simulate actual rain, wind, dust to give the best effect.
Custom Shape Generation
Procedural is great! But sometimes there must be a human touch! Thus TerraForge3D lets you customize your terrain by pmanyally placing terrrain features like hills, caters, cliffs, etc and combine it with procedural terrain.
Custom Sky
TerraForge3D allows you to completely customize the sky. You can use a sky box, sky dome. You can procedurally generate a sky or use a HDRI.
Sea Level Visualization
TerraForge3D also lets you visualize a sea to give you a idea of the sea level.
Custom Shaders
TerraForge3D allows you to have a custom shader(in GLSL). TerraForge3D also provides a inbuilt editor for writing your shaders!
Texture Store & Texture Settings
TerraForge3D gives you a huge collection of textures to download and use free of cost! Also TerraForge3D's texture settings give you fine control over how the mesh is textured.
Universal
TerraForge3D can export to a whole lot of 3D file formats like OBJ, GLTF, GLB, STL, ... . Also you can export heightmaps as PNG, JPG, ... . This makes TerraForge3D totally compitable with any program you can think of! Be it Blender, Unreal Engine, Uniy, Maya, anything.
Version 2.1
v2.1 Add files via upload
Version 2.0
v2.0 Update README.md
Version 8
What can this do?
- Anything you can think of for a terrain generation application!
- Tribute to all who Starred or Contributed to the project
- Procedural Texturing
- Realistic Hydraulic Erosion Simulation (CPU & GPU modes)
- Use custom HDRI Skyboxes
- Water with reflections, ripples, waves.
- OpenCL Support
- Compute Shaders
- Infinite First Person Terrain Explorer
- Maze Generator using Binary Tree Algorithm
- Generate 3D Terrain Procedurally
- First Person Terrain Explorer
- An Highly abstracted API for OpenGL which can be reused by other projects
- Foliage and custom model importer and renderer
- Pack Projects into completely portable
.terr3dpack
files - A Texture Store Powered By PolyHaven
- Export Terrain mesh as OBJ
- Easy and User friendly UI
- Autosave and backup projects
- Caching system
- Asset Management
- You can write and test your own shaders
- An Inbuilt IDE for shaders
- Test under different lighting
- A proper 3D viewer
- Sea with waves and custom color
- Video Tutorials(Youtube)
- A Node based as well as Layer based workflow
- Save the project(custom
.terr3d
files) - Height map visualizer in node editor
- Wireframe mode
- Custom Lighting
- Customizable Geometry Shaders included in rendering pipeline
- Skyboxes
- Multithreaded Mesh Generation
- Lua scripting to add custom algorithms
- Export to heightmaps(both PNG and also custom format)
- Custom Skyboxes
- Completely usable 3D procedural modelling and texturing pipeline
Version 7
What can this do?
- Anything you can think of for a terrain generation application!
- Tribute to all who Starred or Contributed to the project
- Procedural Texturing
- Realistic Hydraulic Erosion Simulation (CPU & GPU modes)
- Use custom HDRI Skyboxes
- Water with reflections, ripples, waves.
- OpenCL Support
- Compute Shaders
- Infinite First Person Terrain Explorer
- Maze Generator using Binary Tree Algorithm
- Generate 3D Terrain Procedurally
- First Person Terrain Explorer
- An Highly abstracted API for OpenGL which can be reused by other projects
- Foliage and custom model importer and renderer
- Pack Projects into completely portable
.terr3dpack
files - A Texture Store Powered By PolyHaven
- Export Terrain mesh as OBJ
- Easy and User friendly UI
- Autosave and backup projects
- Caching system
- Asset Management
- You can write and test your own shaders
- An Inbuilt IDE for shaders
- Test under different lighting
- A proper 3D viewer
- Sea with waves and custom color
- Video Tutorials(Youtube)
- A Node based as well as Layer based workflow
- Save the project(custom
.terr3d
files) - Height map visualizer in node editor
- Wireframe mode
- Custom Lighting
- Customizable Geometry Shaders included in rendering pipeline
- Skyboxes
- Multithreaded Mesh Generation
- Lua scripting to add custom algorithms
- Export to heightmaps(both PNG and also custom format)
- Custom Skyboxes
- Completely usable 3D procedural modelling and texturing pipeline
Version 6
What can this do?
- Anything you can think of for a terrain generation application!
- Tribute to all who Starred or Contributed to the project
- Procedural Texturing
- Realistic Hydraulic Erosion Simulation (CPU & GPU modes)
- Use custom HDRI Skyboxes
- Water with reflections, ripples, waves.
- OpenCL Support
- Compute Shaders
- Infinite First Person Terrain Explorer
- Maze Generator using Binary Tree Algorithm
- Generate 3D Terrain Procedurally
- First Person Terrain Explorer
- An Highly abstracted API for OpenGL which can be reused by other projects
- Foliage and custom model importer and renderer
- Pack Projects into completely portable
.terr3dpack
files - A Texture Store Powered By PolyHaven
- Export Terrain mesh as OBJ
- Easy and User friendly UI
- Autosave and backup projects
- Caching system
- Asset Management
- You can write and test your own shaders
- An Inbuilt IDE for shaders
- Test under different lighting
- A proper 3D viewer
- Sea with waves and custom color
- Video Tutorials(Youtube)
- A Node based as well as Layer based workflow
- Save the project(custom
.terr3d
files) - Height map visualizer in node editor
- Wireframe mode
- Custom Lighting
- Customizable Geometry Shaders included in rendering pipeline
- Skyboxes
- Multithreaded Mesh Generation
- Lua scripting to add custom algorithms
- Export to heightmaps(both PNG and also custom format)
- Custom Skyboxes
- Completely usable 3D procedural modelling and texturing pipeline
Version 5
What can this do?
- Tribute to all who Starred or Contributed to the project
- Procedural Texturing
- Infinite First Person Terrain Explorer
- Maze Generator using Binary Tree Algorithm
- Generte 3D Terrain Procedrally
- First Person Terrain Explorer
- An Highly abstracted API for OpenGL which can be reused by other projects
- Foliage and custom model importer and renderer
- Pack Projects into completely portable
.terr3dpack
files - A Texture Store Powered By PolyHaven
- Export Terrain mesh as OBJ
- Easy and Userfriendly UI
- Autosave and backup projects
- Caching system
- Asset Management
- You can write and test your own shaders
- An Inbuilt IDE for shaders
- Test under different lighting
- A proper 3D viewer
- Sea with waves amd custom color
- Video Tutorials(Youtube)
- A Node based as well as Layer based workflow
- Save the project(custom
.terr3d
files) - Hieght map visualizer in node editor
- Wireframe mode
- Custom Lighiting
- Customizable Geometry Shaders included in rendering pipeline
- Skyboxes
- Multithreded Mesh Generation
- Lua scripting to add custom algotrithms
- Export to heightmaps(both PNG and also custom format)
- Custom Skyboxes
- Completely usable 3D procedural modelling and texturing pipeline
Version 4.1
What can this do?
- Tribute to all who starred or contributed to the project
- Generate 3D Terrain Procedurally
- An Highly abstracted API for OpenGL which can be reused by other projects
- Foliage and custom model importer and renderer
- Pack Projects into completely portable
.terr3dpack
files - A Texture Store Powered By PolyHaven
- Export Terrain mesh as OBJ
- Easy and User-friendly UI
- Autosave and backup projects
- Caching system
- Asset Management
- You can write and test your own shaders
- An Inbuilt IDE for shaders
- Test under different lighting
- A proper 3D viewer
- Sea with waves and custom color
- Video Tutorials(Youtube)
- A Node based as well as Layer based workflow
- Save the project(custom
.terr3d
files) - Height map visualizer in node editor
- Wireframe mode
- Custom Lighting
- Customizable Geometry Shaders included in rendering pipeline
- Skyboxes
- Multithreaded Mesh Generation
- Lua scripting to add custom algorithms
- Export to heightmaps(both PNG and also custom format)
- Custom Skyboxes
- Completely usable 3D procedural modelling and texturing pipeline
Version 4
What can this do?
- Tribute to all who starred or contributed to the project
- Generte 3D Terrain Procedrally
- An Highly abstracted API for OpenGL which can be reused by other projects
- Foliage and custom model importer and renderer
- Pack Projects into completely portable
.terr3dpack
files - A Texture Store Powered By PolyHaven
- Export Terrain mesh as OBJ
- Easy and Userfriendly UI
- Autosave and backup projects
- Caching system
- Asset Management
- You can write and test your own shaders
- An Inbuilt IDE for shaders
- Test under different lighting
- A proper 3D viewer
- Sea with waves amd custom color
- Video Tutorials(Youtube)
- A Node based as well as Layer based workflow
- Save the project(custom
.terr3d
files) - Hieght map visualizer in node editor
- Wireframe mode
- Custom Lighiting
- Customizable Geometry Shaders included in rendering pipeline
- Skyboxes
- Multithreded Mesh Generation
- Lua scripting to add custom algotrithms
- Export to heightmaps(both PNG and also custom format)
- Custom Skyboxes
- Completely usable 3D procedural modelling and texturing pipeline